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godot_platformer.exe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #3 | 4.522 | 4.522 |
Overall | #5 | 4.261 | 4.261 |
Gameplay | #10 | 4.152 | 4.152 |
Innovation | #12 | 4.196 | 4.196 |
Audio | #42 | 3.761 | 3.761 |
Graphics | #106 | 3.609 | 3.609 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/TheWinrawr/godot_platformer
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Comments
cool game 😎😎
Great game, the environment and the musics are so creepy,the game is really hard
Great work
Fun game. Really like the innovative idea.
SPOILERS
This is a well done game with a LOT of potential and I enjoyed the sound design and theme. It's well done and the platforming is very satisfying to get through.
I've been on the final stage of the final boss for a couple hours now and I have to say that there's one very important aspect of game design that I've come to realize. RNG should not get in the way of the player's sense of progression. The platforming didn't really suffer from this, as most of the time, you learn from your mistakes and can adjust your response. I've come close to beating the final boss like 2 or 3 times (within the last 10000) and I haven't felt like I've *learned* anything the more I play. At this point, it doesn't feel like I need to get better, it feels like I'm waiting for the attacks to not trap me in a corner (with the random laser angles and random bullet direction.)
When I finally beat it, it's going to feel like the game finally let me win, and not like I beat it fair and square through betterment of myself. Just something to think about.
Overall, super well done. Huge VVVVV vibes. 4.8/5
Awesome game :) I like the use of chromatic aberration on the glitches, and I really appreciate the coyote time jumps... I just wish some screens weren't so hard, but this is probably me being bad at it (it took me too many attempts to leave the constant -1 areas, and now I'm stuck on the "-554 GO AWAY GO AWAY" screen with those spinning glitches)
Great game! I like how you interpreted "bugs" as an actual gameplay mechanic! (Well, how it was implemented!)
Submitted: https://dunster.itch.io/jaxon-reloaded
wow this is great! Very nice idea!
OH MY GOD THIS WAS MY FAVORITE THING EVER, PLEASE MAKE MORE!! I have it open in another tab, I have made it so far and don't want to quit but I need a break, I have been playing for 2 hours. Easily 5 stars all around. I adore adore adore this game.
Literally every time I thought there was no more to see, there was MORE! More enemies, more puzzles, more mystery. Bravo bravo bravo!!
EDIT: I am against the last boss ITS SO EPIC!!!!!
HARD PLATFORM, I LIKE IT!
Too simple, but that's the idea because the important thing are the glitchs. good ambientation.
Im trying to go up after getting the 8 coins but that little kind of tower platform with the circular glitchs is really frustrating me haha. The real difficult is trying to move when the player is glitchy 1 or glitchy 2, because you dont know if it will stop there
But i like it because its too hard. Good Job pal!
This was seriously cool!
I really enjoyed this! I'm a huge fan of hard platformers, so this was a pleasure to play! I couldn't figure out where to go after getting the eighth coin though, so I wasn't able to complete the game. other than that, I had a great time playing! :D