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A jam submission

Ace of ScalesView game page

A card game where your cards can scale in size
Submitted by Begunkov — 2 days, 2 hours before the deadline
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Ace of Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#253.8283.828
Innovation#293.8283.828
Theme interpretation#533.9663.966
Overall#683.6553.655
Graphics#2662.8622.862
Audio#2882.5522.552

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/woonaftl/ace-of-scales

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+1)

Super cool, I love card games, and this one is especially entertaining. Very good job! ^^ Also, I'm glad to see that someone else has given this interpretation to the theme, haha

Developer(+1)

Thanks for playing! 😊

Submitted(+1)

Great that you managed to fit all this content into just the game jam. Well done! As for feedback, sometimes I couldnt properly select the cards and play them. 

Developer

Thanks for playing!

Yeah, maybe putting buttons (scale and move) right on top of cards was not the best UI decision I made. 😅 You probably had problems selecting cards because of that...

Submitted(+1)

This game is super fun once you get the hang of it. The difficulty is at a good level, although I would prefer not to have to play through the whole game again if I die... Aside from that, winning can feel very satisfying, especially with some scale and card placements.

Developer

Thanks a lot for your feedback!

I thought the game was short enough that I didn't need to code saving/loading, sorry for that. I'll keep this in mind for the next jam!

Submitted(+1)

This is the perfect kind of card game for these gamejams I think. It's quick to learn and interesting enough to keep me hooked for a while, nice!

Developer

Thanks a lot for playing!

Submitted(+1)

overall very fun! on my first playthrough I got steam rolled by the first fight! but on the second play through once I understood more of the dragons abilities I beat the first fight only to get steamrolled again by the second fight! on my third play though I easily beat the first fight and managed to win the second fight as I got better at positioning my dragons to avoid the enemy dragons being able to hit multiple of my dragons and better planning on the board but once again I got steam rolled by the third fight! continuing to try several more times I still haven't managed to beat the king! I enjoy the decision making aspect of deciding if I scale up one dragon to take up more of the board and be harder to kill or spread out my dragons to overwhelm the board! 

I think you have a very unique idea and enjoyed playing, however my note of feedback would be on maybe having another mechanic on how you get energy for the player similar to the sparkle dragon the ai gets. having my energy coming just from controlling more of the board feels very "win more", if I'm doing well I don't really need more energy and if I'm doing poorly there is no chance I can make a come back even with clever play.

Developer(+2)

Thank you for playing and for leaving feedback!

Yeah, in hindsight it's probably not a great idea to tie energy gain to presence on board. The player with more cards on board is already leading and there's no need to give them additional bonuses... I think that design flaw will serve as a lesson for my future games.

Submitted(+1)

I like it. Sadly safari on Mac crashes the game after a while. (Godot web exports hate mac)

If you export a Mac version, I'll give it another go.

Developer

Thank you for your feedback.

I tried exporting to Mac and uploaded it here, but to be honest, I can't test it right now because I don't have a Mac machine and also I don't have notarization enabled. 😅 Sorry for that.

Please let me know if Mac version works or not. If it doesn't, I'll take it down not to mislead anyone.

Submitted(+1)

Works great. The itch.io app complained about manifest something or other, but the install file works just fine.

Submitted(+1)

AI obliterates me no matter what I do and I failed to use the scale mechanic. Sadly webpage does not have any explanation about the game too.

Developer

Thanks for playing!

I agree I could have done a better interactive tutorial describing game's concepts better. For example, actually showing where the player needs to click to scale a card would be great. Right now, all tutorials are just text.

Thanks for your feedback, next time I'll pay more attention to user experience especially when making new and potentially unintuitive game mechanics.

Submitted(+1)

Impressive game...

I really like card games and it is very unique and original.

The UI bugged a little, but it was readable and clear.

Good difficulty and stuff. Good job!

Developer(+1)

Thank you for playing and leaving feedback!

You're right, there are some bugs with UI in the Web build, I couldn't reproduce them in Windows build or figure out how to fix the bugs in time. Anyway, I decided to keep the Web version for convenience.

Submitted(+1)

This is very impressive. I love your UI design, very clear and readable but also fun to look at. I love the dialogue sfx (and the writing!). I feel like card games are hard to design but this felt easy to understand, strategic, and very fun. Also great variety of cards, nothing felt redundant.

Some additional music tracks could add a bit more atmosphere but the track you used is fun.

Developer

Thanks a lot for playing and for your kind words!

Viewing comments 9 to 1 of 29 · Previous page · First page