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Fruitstration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #33 | 3.833 | 3.833 |
Graphics | #37 | 4.100 | 4.100 |
Gameplay | #38 | 3.700 | 3.700 |
Innovation | #40 | 3.767 | 3.767 |
Theme interpretation | #46 | 4.000 | 4.000 |
Audio | #68 | 3.567 | 3.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/valentegamedev/ue5-fruitstration-gameoff-2023
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Comments
This game is technically very well done: everything works smoothly, at least so far as I played. It's one of those entries I'm glad this is a GitHub jam, so that I can go later and see how it was done. Good job!
Thank you for the feedback!
Fruits made me want to eat them :D Nice game, completed a few levels, with 1, 2 and 3 fruits in the order.
I hate the rocket launch thing when the time is low, as I'm already nervous without it.
Thank you for the feedback!
I'm sorry for making you nervous/stressed :P
Very cool take on fruit ninja and fits the theme well! It definitely gets really hard very quickly, and the zoom-in was probably a tad too aggressive. Otherwise very solid overall and there is something just plain appealing about the gameplay. Well done!
Thank you for the feedback!
This was fun and challenging! An untimed / chill out mode would have been nice.
Very well done!
Yes! Quite a few people have asked for that already! :D
I might add it after the voting :)
Thank you for playing!
This game was phenomenal in an innovative way! The cutting was really stressful haha, but the sound effects and visuals made it really fun to play!
Thank you very much! I'm glad that you liked it :)
So interesting! Everything is perfect, except the fruit pieces fly away sometimes XD.
Thank you very much! I'm glad that you liked it! Please, can you double-check your vote? It looks like it didn't count :(
Cheers!
Hi Daniel,
Truly great work. The tutorial was well done to explain how to play. The the game itself was easy to understand, fund and raised in difficulty as you played. I think your models for the fruit were also very well done! Number 1 thing I would add to this game would be some kind of scoring system, maybe give bonus points of the weight is a exact match.
Again, this game was really well done, great work!
I will definitely add a score system if I continue developing after the game jam! It was in my to-do list :(
Thank you for playing!
Really cool game! The cutting was REALLY satisfying and I thought the gameplay loop overall was really fun. Good take on the theme as well! I kind of wish the "done" button was easier to hit when the screen got all shaky due to low time. I also didn't know that the cut strength was tied to the length of the plane, I kept sending those fruit placing flying!
I loved the failure screen, so brutal lol. Also really liked seeing the textures on the inside of the fruit. Had a great time with this one, nice work!
Thank you for playing!!! Yeah, I agree that the green button is quite hard to click. My other idea was to have a little bell next to the tablet that you need to ring to finish the order. However, I didn't have time to model and implement it in the game :(
Fun game! I kept accidentally throwing fruit everywhere though :D
Thank you for playing! Yeap! It is part of the game :)
Also, the strength of the cut is directly related to how long the cutting plane is... so you need to be careful while defining the cutting plane, otherwise, your fruit might fly away 🤣
I gotta say man,
It was quite painful cutting myself.
Other than that, nice game. (Good use of the Geometry Script)
I kept knocking off other fruits while dragging one in, and in some instances, while cutting, the piece that I needed would fly off.
Thank you for playing! That's AWESOME that you managed to beat the game :)
While defining a short cutting plane (longer ones might make your fruit fly away), you also need to be careful and not knock your fruit out of the table, especially during the last level!!