Fun little game, I would've played this a lot in my schools computer lab.
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Terra Infested's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #94 | 3.429 | 3.429 |
Gameplay | #97 | 3.429 | 3.429 |
Graphics | #97 | 3.714 | 3.714 |
Overall | #100 | 3.500 | 3.500 |
Innovation | #248 | 2.714 | 2.714 |
Theme interpretation | #355 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/gishadev/gameoff-2023
Comments
I enjoyed it although got a little repetitive but was also chill. I liked the spore effect and the music fitted well.
Good job! Very fun to play with. I got a little stuck at the point where I ran out of ammo and, moreover, I had a glith effect to the screen which I don't know if it was intended but might give some accessibility problems. In spite of that, I think it is an excellent job. I hope you will continue to improve it :)
The game is amazing. I just hope that an upgrade would be available after the first level. But maybe it's just my skill issue, I can only reach level 3 and didn't even get a chance to see the upgrade UI.
Neat! It feels great to move and shoot! I am just not sure what to do in case the ammo is empty, I didn't find a way to get new one? Maybe an ammo box somewhere would be nice :) but besides that great job!
Wow! That's quite a finished projects. Everything from the main menu to the game play. You guys really outdid yourselves. I loved it. Killed a lot of Zerg, clicking fast the left button was my favourite. I really does collateral damage to the hives.
All in all, congrats - this game is really good.
Liked being able to destroy the corrupted matter in the world and it is able to respawn. I didn't play to later levels because of frustrations while playing, like being one shot by the big guy, clicking too much etc. Would love to see quality of life improvements, like hold mouse to auto attack, auto reload, having dash more early. I also really liked the world map design, makes the world quite immersive.
Quite nice graphics, basic but interesting gameplay, bgm fits the atmosphere.
The laser sound can use a few variations so that it is not too monotone. Gather (or remix) 3 variations of the same repeating sound is good to break it up a little bit.
character controller is a bit basic. Tileset is good enough for the purpose.
Level design is surprisingly great. In the 8 path level i actually need to survey and identify the source of threat by clearing a little bit creep and let it regrow on the map.
On the other map, i don't have a direct path to the source of threat, so i was forced to race the clock to clear the hive before the creep comes to my base. That was good fun.
The tutorial part is not enough to convey that there are actually creep creeping to my base. I died about 3 times not knowing what killed me. But i guess it is not too big of a deal for a jam game. The cost to retry wasn't that high either, so i um... yeah it's a bummer but not greatly reducing the fun.
I haven't advanced too deep and only got one upgrade. The area clear is great and serves as an offhand weapon to be while reloading. Did add a bit depth to the early game. Choosing it over the auto-fire feature made me feel smart. I don't think auto-fire is that useful in the early game though, since i am more limited by the reload window more than anything else.
That area clear skill feels powerful, but needs skills to use. i like it. i think you basically fired invisible projectiles behind the scene, and it makes line-of-sight a tricky part to master. I need to fan out enemies in order for my AOE to take effect. I think it is neat.
Oh, forgot to praise the creep graphics. Super nice (and life-like considering the pixel art style). Looks like the hive must fill in every old pixel before expanding out? i can just cut the creep for but a pixel and still managed to slow down their advancement. It's great to see that the game rewards the effort to understand the game.
Good job!
amazing prototype!
some feedback:
- i need more player feedback
- did i hit? (e.g. knockback, damage animation)
- was i hit? (e.g. screenshake, red flash)
- did i ran out of ammo? (e.g. special sound)
- enemies attack out of nothing, give me a chance to dodge
- teach me that i can reload
- don’t teach me locked stuff. tell me when i unlock it
Controls are responsive and shooting feels nice. The scenario getting cleared out by the shots was a great touch. I just felt the pace of the game a bit off. After three levels, the gameplay was the same and so the enemies. Maybe bringing upgrades and new mechanics sooner would be better to keep the player engaged. The enemies could be more aggressive too.
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