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A jam submission

TorchlighterView game page

Travel through the forest, building a deck and defeating enemies!
Submitted by harlig, jrockett — 1 day, 20 hours before the deadline
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Torchlighter's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#333.7653.765
Overall#483.8533.853
Innovation#1153.2653.265
Graphics#1473.4713.471
Theme interpretation#1963.0593.059
Audio#1982.9122.912

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/harlig/torchlighter

Game description
Torchlighter is a real-time deckbuilder in which you create a strong deck to extinguish the darkness.

Theme interpretation
Secret cards heavily influence your combats, allowing you to get a leg up on the darkness!

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

This is a nice little deck builder. The art is nicely done - it's simple, but effectively portrays the "darkness" / "shadows" theme. Fun and satisfying. Nice job.

Submitted(+1)

Not too hard to notice where the inspiration for this comes from.  Sadly the cards here (for what I've seen of em at least) don't have enough variety to make it all that interesting.  And I hit a complete wall few levels in where I just can't do anything no matter what I try. I just can't get enough mana fast enough to keep up with the constant onslaught of enemies. Not too fun getting absolutely stomped and slowly losing all your deck with nothing you can really do about it. And it's so dang slow too. Doesn't really inspire me to even keep trying.

It looked very nice and moody. Not a huge fan of the font though, it's not very readable and the tutorial having loads of texts for you to slog through without really getting to play yet made it feel even worse. It did a good enough job to teach the mechanics but it wasn't paced all that well and wasn't really interactive enough for my liking. It really would have been better if more integrated to the first level.

Well, after some time off from it starting to write this feedback, I went back and few more tries in managed to luck through the level with some luckier starting draws. Then proceeded to steamroll through the rest of the game with no issues.


So basically all the stat boost cards are pretty much a trap and not worth it at all unless you have a surplus of mana and in those cases you are already probably winning and have some secrets to spend your extra mana on instead. The dark ritualish mana gain card seemed to be the best one I saw by far.

Placing the cards seemed a bit pointless. Didn't see any reason why you really would play your cards on anywhere else besides the furthest along the track you can. Just made it clunkier to play and seemed like "we gotta do it like this because StS does it like this". Would need more deep mechanics of having more defensive front line defending the more fragile ranged units and casters but even then it would be just wrong or right with no real strategy involved.

The audio work was very much on the lights side but even though it was simple, it somehow didn't get too boring and irritating. In fact, it's still playing there on the background as I'm writing this. But sound effects were lacking a bit more. Having some more actual noises of combat and so on would have made it more interesting to follow. The game was mostly just about waiting for the next available cast while watching to fight go on so might as well make it more entertainable.

The fights should always start you with at least some mana. That initial wait every round start felt horrible. All at the same time where sometimes enemies were already half way down the track before you were even able to cast anything.

But yeah, all in all, it was pretty enjoyable ride. Would just need pacing improvements, less duplicate and boring cards and more interesting ones instead to make the gameplay deeper and less about just blindly waiting for your 2/2 grizzly to throw in the mix.

Good job! 👍

Developer

Thank you for the detailed feedback, I really appreciate it and will incorporate it in when my motivation comes back to polish the game up further!

Submitted(+1)

This game was a whole heap of fun! Love the concept and the to-ing and fro-ing with the incoming enemies and strategising on what cards to play or hold. Great work!

Submitted (1 edit) (+1)

Really fun deck builder style game. I sort of fell for the trap of growing my deck big which I think is a bit of a trap. Also the use of light and  shapes is really strong and hides the minimalist animation really well. The whole game has a really strong grim vibe. The secret cards are kind of fun, high risk high reward. Sometimes it did feel like my runs were dependent on those. Also the tutorial is fantastic, so few games have them and a game this complicated needs on and that told me all I needed to know without belaboring the point. Really good interactive tutorial. Really enjoyable game.

Submitted(+1)

The game looks beautiful 

Keep going

Submitted

As someone who isn't a huge fan of roguelike deckbuilders I can say that I liked the Secret cards mechanic and how powerful/limited they are. The Art is also great, I really liked that the torches casted shadows, it helped with the immersion.

Viewing comments 26 to 21 of 26 · Next page · Last page