This is tough to review as a single player game, because I can tell it would be a lot more fun with a group. Seems like it could be a simple, but fun party game. I can see where it's heading.
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GitHub repository URL
https://github.com/RamG007/QuackQuest.git
Game description
Find buried treasure pieces by jumping on the ground. Get maximum number of pieces to win. But be careful of the traps.
Theme interpretation
You have to find secret treasure pieces to get the full treasure.
Comments
Simple video game.
adding some background music will be a good idea.
So controlling the camera was very tricky as the cursor wasn't locked. You just end up with about a 90 degree sector you can look at. And controls overall felt kinda weird. Kinda forgot about the dash for like over half of the playtime. That seemed to be the only way to actually have some control over the character as the bounces were somewhat unruly but obviously not being able to fully control the camera ie. the dash direction either didn't really help. I ended up with some final parts being so high up the stage that I would have needed to jump from the edge but the camera refused to allow me to dash that way. Kinda infuriating.
The visuals were nice. Pretty nice 3d models which I can now appreciate a lot more after first time trying to make my own game in 3d too. Very pleasant to look at color palette too. The player character seemed a bit plain to look at. Maybe because it was all just plain white as you only saw it from behind. Really would have wanted to have some audio there too.
But a multiplier game too, dang. But a multiplier game would require some more players. Wonder if it'd work better with more players.
Oh saw you mention the camera control working on the downloadable version. Not sure if that is correct with multiple screen setup as the cursor can still leave the full screened app and deactivate it. Locking the cursor to the center of the screen (Cursor.lockState = true) would fix this and it does work on web version too.
I can see the idea behind it and the potential of it, a duck that's digging for treasure and avoiding traps but I couldn't figure out how the game actually works. What triggers the traps and treasure pieces to spawn? What does the red tiles do? Tiles that activated something were often not near me, which created a confusion.
I liked the ui and graphics of the game. They seemed very polished, although that effort probably shouldve been put to better use to provide a tutorial and even some free sound effects and song to go with the deafening silence of the game. I was pretty lost, and multiplayer doesnt seem like it is the way to go for game jams which done have a stable player base. I didnt know what the gun, bomb, and red tiles meant or did either. Just to be clear im not hating, just giving constructive feedback.
I'd greatly appreceate if you gave my game a go and provided some feedback! :)
Mmultiplayer might be required to make this play correctly? as singleplayer: FPS camera broken, cant turn around because not capturing mouse, couldnt see what to do, randomly things appeared and disappeared. I liked the look and graphics, and the icons of things I was ?picking up? but really lost as what should be happening
Great game and good execution.
The controls could get better and definitely add sounds.
Check out our submission too!
It looks great and there is some nice potential here for a more fully fledged game that you could possible make available on a web gaming platform. It obviously needs some continued work but I had fun bouncing around and I reckon this could be the start of something really good, so keep going.
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