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Escape Inferno's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #23 | 4.018 | 4.018 |
Aesthetics | #48 | 4.291 | 4.291 |
Theme | #55 | 4.055 | 4.055 |
Music | #129 | 3.618 | 3.618 |
Mechanics | #162 | 3.509 | 3.509 |
Sound | #166 | 3.255 | 3.255 |
Fun | #282 | 3.255 | 3.255 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Link to your source?
https://github.com/awesomeedl/GameDevTV_Game_Jam
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Comments
The Concept is very interesting in a good way
the art was so good
the mechanics was great
the music was awesome
the story and the whole idea itself
it is quite good and really does have potential to be on the front page of steam
Thank you for the high praise! We will continue to work hard to make good games!
Was nice and a bit timey, was confused due to how quickly I respawn, but really nice concept.
Thank you so much for playing and rating our game!
Very nice and polished game. I would suggest making it more obvious what soul (blue fire) thing is playing I found that half time I'm just trying to figure out where I am and then I just die.
Thank you for playing! There is much feedback on the same problem, and we already have a couple ideas that should adequately tackle this issue.
Simple gameplay concept, but with twists that makes it fun and interesting. Was having a bit of trouble keeping track of the player when he spawned, some visual clue after he spawns to catch the player eyes would be good. The art looks great. Nicely done.
Thank you for taking the time to review our game!
i got stuck at second lvl :(. nice art btw
i got stuck at second lvl :(. nice art btw
Thank you so much for testing the game out! The difficulty jump in level 2 can be pretty steep so here's a hint: All 4 spawn points are safe from the watchers, so you can take your time and pay attention to the map. Initially, only one key point is actually reachable.
Please do give the game a second try!
Really cool game. Looks like it was inspired by Hades, wasn't it?
The story is really nice and funny. I'd make the characters dimmed a bit more when they are not speaking - now I had trouble to get who is speaking sometimes.
Cheers!
Yes. We should've made a portrait for the main character, but we don't have time. dialogues in "" are said by the MC but I think I've made a few mistakes! Thank you for reading and sorry for the confusion! :)
As for our inspirations, yes, Hades was our main inspiration for both art and music. Another important one for art was Helltaker. But the gameplay mechanics were not particularly inspired by any games. It was mostly the product of experimentation and inspiration from time-traveling stories like Steins;Gate.
This game is awesome! I love your drawings and the writing, the music, and the overall vibe, you're both very talented. Great work!
Thank you! We spent many hours on this so we're glad you like it.
super interesting mechanic, and i thought the art and overall style of the game was lovely :) it was really fun to puzzle out how to time everything properly, and i think it was just such a great way to incorporate the theme :) honestly the only thing was i kept accidentally skipping the dialogue even tho i wanted to read, but that's really minor :) liked this a lot!
Thank you for taking the time to play it. Appreciate you!
Awesome game and I had fun beating it! Art, music and mechanics are great! I did feel a little dizzy trying to figure out where I would I spawn next. Maybe for a game like this, have the player pick their spawn rather than cycle through. Still keep the timer when the player expires.
Yes, the respawn system needs some adjusting. Maybe more visual cues, adjust the timing, etc.. We will look more into it post-jam. Thank you for playing!
Really great game. The art, the music and the mechanic works perfectly.
Thank you very much!
I also like the art! also good use of the theme.
My only other suggestion would be to flash the player or something to help orient the player. Sometimes it took me too much time to find where I was.
Thank you for your compliments! We agreed. After the transitions, we definitely need more visual indications of where the player character is.
Really interesting art and feel to the game, was very well done!
Early levels could do with more time between respawns, felt I was just dying to quick and to often to grasp what I needed to do. Need my hand holding early on until I've gotten to grips with the game. Build up the difficulty/complexity from there.
Well done creating this! Fun Jam game :)
The difficulty and the timing are definitely a problem. It is unfortunate because we think that if we have more time to build more levels, we can introduce the mechanics better and let the players build their skills properly. Thank you for your feedback!
Nice work submitting!
Loved the characters and the game mechanics. Nice work! The story was a bit too heavy for my tastes; Feels like I have a two-page paper about the meaning of freedom and escape due tomorrow. :D
Thank you! We didn't spend much time on the story so it will need an overhaul. But it's a game jam so we can't get it where we want it to be. Sorry for being too heavy! :)
Played and rated. Great submission!
Pros
Cons
Overall I enjoyed thinking out the puzzle and I had the story in mind without paying that much attention into it.
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
Thank you for taking the time to rate our game. The dialogue system was quite rushed so it can absolutely use some improvement!
Congrats on completing the jam! Definitely an interesting take on it. The forced spawn location change just resulted in having to force respawn 3-4 times every time you made a mistake/got stuck on a rock... it'd be awesome if you could choose your spawn location, or if it stayed the same until you manually advanced it.
Thank you so much! Letting the players choose the respawn locations is definitely something we will consider.
Well done! I think the art looks nice.
Thank you! Glad you enjoyed it!
Awesome game! Great visual style and art, and pretty much everything! Very polished and impressive for 2 devs and 10 days!
Thank you so much! Glad you enjoyed it!
Congrats on submitting your game!
I loved the artwork. The characters were emotive and full of.... character! The core loop of the game felt pretty cool, too. However, I think the timed element of it was completely unnecessary and made the game overly confusing and difficult. It often took me almost a minute of just looking at the screen to even figure out what I needed to do, so the constant respawning made me way more anxious than needed. Did you try the game without the timed/forced deaths? Does it still work?
I like your story, but I think there was just a bit too much of it. The characters were visually appealing, but I had little interest in what they had to say. I think they might have all had too much to say and it wasn't obvious who was speaking in later conversations, especially with the winemaker.
Still, y'all did great on this. Keep making games!
Thank you for the detailed feedback.
Regarding the respawning mechanics, we actually think it is what makes our game unique, as you have to plan ahead and make good use out of every life. It also fits pretty well with the theme of the game jam, since with every death the character spawns at a different location, hence a "new beginning". That being said, we think there is work that can be done to familiarize the player with the mechanics more, as currently the difficulty spike is pretty big, and that's probably what's throwing some people off.
We agree the dialogue can be too much. We wanted to incorporate a good story with the game, but it might not be as captivating as we thought it would be. We will keep that in mind for our next game.
Thank you again for giving our game a chance!
Loved all characters and game mechanics.
Thank you! Glad you enjoyed it.