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A jam submission

King's CastleView game page

An immortal King comeback to reclaim his castle
Submitted by Parven, jeeshua, BenjaminGameDev — 15 hours, 2 minutes before the deadline
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King's Castle's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#334.3644.364
Sound#873.5193.519
Music#1193.6493.649
Mechanics#2533.2473.247
Theme#2633.3123.312
Story#2692.6752.675
Fun#2723.2733.273

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
3

Did you use any existing assets? If so, list them below.
https://pixelfrog-assets.itch.io/kings-and-pigs (TileMap) / https://nyknck.itch.io/pixelarteffectfx017 (Fireball)

Link to your source?
https://github.com/GameDev-TV-jam/GameDev.Tv-Jam

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Comments

Viewing comments 20 to 1 of 54 · Previous page · First page
Submitted(+1)

Had fun with the game! I think this game could improve if one could not simply kill themself. So that finding a way to die is part of the puzzle? The dying animation could be quicker. And I have honestly not really used the fireball because there was no need for it? But I love the king and I would die for him!

Developer

Thanks you so much your review . Yeah we need to improve the game . I like the idea that you say mean finding way to die . So we try to add some features and fix some issues that you mentioned here !!

Submitted(+1)

This was a nice game with a lot of great ideas! I'm in agreement with a lot of the other comments here. The death mechanic with ability switching feels a little conflicting since I feel like I want to switch abilities quickly. And I'm finding that my accomplishments in the game feel a little empty without the ability to lose.

Even though this game jam's theme is "Death is only the beginning" I'd like to see the ideas expand beyond the theme.

Thank you for sharing this with us!

Developer

Thanks dude to play this game . Sure we will add the ability to lose to make this game even better .

Submitted(+1)

Good stuff ! I think if my dying animation was quicker I would have a more fun experience, just swapping back and forth abilities. And i think it needs some drawback in dying at a minimum. Cause enemies doesn't really pose a meaning right now but a nuisance 

Developer(+1)

Thank you for taking the time to play our game. If we continue to develop with this game, we want to take your feedback  in the future.

Submitted(+2)

Looks awesome, got stuck pretty fast though unfortunately. Figured I would need the cannon and cannonball to blast through the wall, but couldn't get to it when it fell on the left to the wall. Anyway, it looks awesome. Could have used a little story though to tell the player what is going on.

Developer(+1)

No, for breaking the wall, you must utilise dash. However, I'll have to set up a tutorial phase for that so you can find out how to use the controls. Yes, we will definitely set up a plot if we work on the future for this game. I appreciate the opportunity to play this game.

Submitted(+1)

I couldn't figure out what I was doing at the beginning but it suddenly clicked for me. Neat idea and nicely ties in to the theme!

Developer

Hahah Thanks man to play this game . You can use Tab button about the instructions !!

Submitted(+1)

Great game ! Loved the art 

Developer

Thanks man !!

Submitted(+1)

I love the artstyle and the game play ^w^! Great job!!

Developer

Thanks dude !!

Submitted(+1)

The aesthetics and the dynamic lighting are very nice. Well-executed mechanics presented beautifully.

I think to make it even better, binding the special abilities to one key would help a lot. Also, I feel like some platforms are almost unreachable with double jumps?

Developer

Thank you so much for taking part in this game. Yes, the use of one key ability will be updated soon. Some destinations can be reached by doing a double jump. I believe you should utilise the space bar sparingly. however, thank you for your advice once more.

Submitted(+1)

Love the Aesthetic. The lighting and sprites look great.  The player movement felt fluid.

I think you nail the theme here, and it was honestly a fun game to play.

I can see how this game can be expanded on and would love to see it.

very nice submission for this game jam.

Developer (2 edits)

Thanks to play this game !!

Submitted(+1)

I was stuck far too long on trying to figure out the controls but eventually it dawned on me, might be due to it getting late in the evening. A tutorial would be super helpful! Aside from that the graphics and sound are great and the game really comes together once I understood it. Very well done!

Developer

Thank you for taking the time to play this game. Yeah, I'll work on a tutorial to make it easier for those that play the game to figure out how to use the controls.

Submitted(+1)

Visuals and idea are cool. I don't know why you have to die to switch abilities. The controls I think can be mapped a bit nicer for the average person. If you only have one ability (fireball or dash) why not have them mapped to one key for either the hand not on WASD or the mouse button? I LOVE the concept of this and the art.

Developer(+1)

Thank you for taking the time to play this game; yes, I will re-upload it using only one key to control the abilities. Thank you once more for noticing the issue.

Submitted

Love the idea and definitely watching it to play again later. Be proud of what you accomplished! :D

Submitted

Felt very responsive controls! Got stuck at one point when I jumped down the level and couldn't get back up for the key(that i assume was there) otherwise had a great time, the art and level design felt really good.

Developer(+1)

Thank you very much . I happy to hear that !!

Submitted(+1)

Well done, congrats on finishing your game!

This game looks really nice and I was excited to play it. 

I couldn't get past the theme here. While I like the idea of cycling through powers, forcing a player to self-destruct and calling it suicide felt really insensitive. I feel like there are a lot more ways to design a cycle of rebirth for the jam theme without directly calling it that.  

The game itself works well. The powers felt a little imbalanced in that the jump felt too fast and flighty while the dash and fireball felt too slow and inconsistent. If you put more into this, I would definitely be interested in checking out. Y'all have got a neat idea and a pretty looking game :)

Good job and keep making games!

Developer

Thank you for taking the time to provide comments. I'll work on some of the items you've suggested. Yeah, I'm hoping that this game will serve as a lesson to create a better game with a more appropriate theme in the future.

Submitted(+1)

Love the art and lighting effect. Platforming feels solid. Text on main menu was quite hard to read. Key mappings were not obvious and thought the fireball didn't work initially. Having to force die at every obstacle did get frustrating though. Still, very nice work!

Developer

Thanks to play this game . I need to improve more things for this game especially the aspect that you mentioned !!

Submitted(+1)

Nice art style and sound.

Was not able to use fireball.

Developer

Use Left CTRL to shoot . but its my fault need to set tutorial phase for this game to give a clear explanation for the controls

Submitted(+1)

Music is much too loud and high pitched. Starting screen could use an overhaul. Mechanics are not explained. supe cute pixel art and animation

Developer

Thanks . Maybe i need to set a tutorial phase for this game

Submitted(+1)

I like the king's animation especially the dying one. Looks really good.

Developer

Thank you very much

Submitted (1 edit) (+1)

Very nice. Cool sound fx. Feels like a Nintendo game. Great job! This is the game I made for the game Jam. https://vdcraats.itch.io/rocket-space-car

Developer

Thanks man . Hey i play your game that is good

Submitted(+1)

Congrats on completing the jam!

Developer

Thanks you too

Submitted(+1)

Very cool game with nice visuals and well combined sound effects

Developer

Thank you very much to play this game

Viewing comments 20 to 1 of 54 · Previous page · First page