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Vampire Overlord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #5 | 4.295 | 4.295 |
Aesthetics | #6 | 4.698 | 4.698 |
Sound | #10 | 4.101 | 4.101 |
Story | #14 | 4.124 | 4.124 |
Fun | #18 | 4.217 | 4.217 |
Mechanics | #35 | 4.008 | 4.008 |
Theme | #53 | 4.062 | 4.062 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Link to your source?
https://thestoff.itch.io/vampire-overlord
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Comments
Awesome game! Story, music, sounds, aesthetics, everything is well done
Very fun game!
Clean pixelart, animations and UI. Nice music and sfx.
Very creative use of the theme in the story.
The flying mage was very annoying so I gave up at that point, but I will try the game again later.
Some improvement suggestions:
- I had to force the game to run in Window mode because the UI wouldn't fit properly on my ultrawide monitor.
- Sometimes the dash key would not work. I'm not sure if it has some sort of cooldown, but it was not reflected in the UI.
- Attacking felt a bit unresponsive, but probably because I was button mashing. XD
Great game!
Awesome art and music, complex combat, and nice exposition in the beginning. Congratulations!
Big well done from me! Your game is seriously awesome, and the fact it was made in 10 days makes it even more impressive! I found it challenging at first but still thought it was a lot of fun :D Great job!
Well this was a tough one!
Absolutely loved the aesthetic, you have a very talented pixel artist! The music was also great.
The controls and combat animations speed were where this was a tough one for me.
Overall very cool vibe.
Please check out our game if you get a chance! :)
I've just finished the game and I gotta say, I'm speechless. This game is by far my favorite out of the jam, from the combat to pretty much everything. Absolutely amazing :D
adoro il looping è l'ioncremento della difficoltà bello il sistema di combattimento, ottimo lavoro
Great story premise, nice art/sound combo. The teams worked well together on this.
Found it a little tough for me, especialy at first.
Having NO idea what the controls were when it started, I figured out how to move, but everything I couldnt do anything else. Wasn;t until I check out key bindings, that I discovered attack, dash and bat form.
Got a little tough for me come Hat boy. Perhaps others are better suited at this then me :P, but i'd recomend starting even easier (especialy in Jam games) and ramping up difficulty steadily.
Well done to the whole team on this! Great work!
Hey, thanks for playing! In case you want to experience the full game, perhaps it's worth checking out the accessibility options from the main menu!
How is this game so fully realized in just ten days? Incredible achievement. Challenging boss battles, well done art, excellent soundtrack, and top tier waifu.
Wow!
WowwowowoOW!
this was something else.
not an interesting idea for a game.
not a prototype for the next big title.
it was an entire and wonderful game, start-to-finish.
i am really taken aback and want to applaud you for what you did here.
there's a ton to love: the brilliant "plot-twist" setup. the excellent writing.
the great music. the challenging but super precise fighting.
the accessibility option to help me against that darn wizard!
the super smart use of repetition and story progression.
but above all else: the experience of playing a whole game.
I just played one of my favourite games this year.
And I don't mind for a second that it was only 20 minutes long.
ok, enough sweet words.
gotta find out what else you're doing;-)
It works SO WELL with the theme. Really excellent delivery! I laughed out loud. Great job.
Binding the buttons of my gamepad was somewhat tedious and the first time not only did I map the actions fairly badly, I also assumed that the movement would work by default (big mistake!).
So at first it was somewhat difficult to land a hit, not being able to move apart from flying up into bat mode (without any flight control) and jumping. The second time the hero had a party member (I think it was) we got deadlock pretty hard...
Once I restarted and mapped *all* inputs for the gamepad, it worked much better. Fortunately I didn't have to begin the story all over, too...
After her saying "Alt F4" there should have been some sort of regular exit option, though. I just seemed like the game was stuck (which it probably was, intentionally)...
that is incredible, amazing you 4 did this in just the 10 day challenge, very cool well done all around.
Best game is best.
Just awesome !
The controls at first were frustrating but I'm glad you added the ability to change the bindings, I'm guessing you were going for more gamepad then keyboard and mouse with the initial design. The art and animations were amazing, along with the music it made me feel back in the arcade. Great job and well done!
Amazing art and sound design! Love how it breaks the 4th wall and how the story was written. Controls were really responsive so it was easy to get used to. Great job!
An absolute banger!
I'm a huge sucker for boss fights, so this was fantastic to play!
Although I might've made it harder for me at the beginning since I kept avoiding falling rocks, thinking they would damage me ('o_o)
the visuals are great, I loved how the characters portraits move their mouth when talking, really shows how well this was made :)
the story is quite funny and interesting with great pacing between rounds, the game knows when to have conversations and when to hold it off.
Great sounds and music, never felt annoying or repetitive.
The characters are excellent being a parody of the hero group and vampire villain that we see in lots of anime and games, although the wizard is a bit too strong, it's like someone pulled a frickin machine gun to a sword fight lol.
The only criticism I have is the difficulty, and the drain blood ability:
The difficulty was a bit too hard even from the first fight, the hero is so tanky, and my health is so low and can get wrecked real quick, thankfully you added the assist option in the game to increase the player damage which really helped (although that option only shows up in the options main menu and not in the pause options menu).
The drain blood ability (which I suppose is added to make the game easier) has a big problem, it's so weak, the drain blood is useless, it regenerates so little health and can only be used if you killed someone, at first I thought it was something like a leech ability where you can use it to deal damage and get some health back with a cool down like the bat ability (I thought that because of its circle icon/bar at the top next to the bat ability icon/bar), I would love to see a buff for the ability that would make it a lot nicer to work with.
But away from the negative side, this game is just perfect (minus those two criticisms that I just mentioned), it gets everything right, and if I'd give it a rating it would be 5, huge props to the dev team, they did a great job on this game!
Really great job, well done! :) I loved all of it, so I gave 5 for all categories, congratulations! :)
However, I would like to point out some things that I observed:
All aside, really impressive game, keep on the good work! :)
just wow...