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A jam submission

Wizard's DeathView game page

Submitted by BossCoupleGames — 17 hours, 20 minutes before the deadline
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Wizard's Death's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1103.7693.769
Story#1363.1733.173
Sound#1533.2883.288
Theme#1843.5773.577
Mechanics#2033.4043.404
Music#2223.3463.346
Aesthetics#2713.5003.500

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
just some sounds at FreeSound.Org //CC0 , all art was made during the jam using aesprite

Link to your source?
https://github.com/BossCoupleGames/Wizards-Death

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Comments

Viewing comments 20 to 1 of 40 · Previous page · First page
Submitted(+1)

Cool game! Nicely done! I would make the movement a little less slippery, you feel a bit on ice. But otherwise, I have not much to say. Great, and loved the artstyle!

Submitted(+1)

Great art and lighting. I also forgot the teleport ability and even when I remembered it (at the boss fight) I was unable to use it usefully. The game was hard, but I was playing on hard so that sounds correct. I liked the tower animation and the fact that tower and player projectiles could collide and cancel eachother out.

Submitted(+1)

Fun game. The movement seems a bit slipper like walking on ice and a bit hard to control the player. And insta-death on falling down the floor seems too harsh. Other than that, great game and it's amazing that you made all the art assets.

Submitted(+1)

Nice project, even had time to do a boss fight. Had fun!

Submitted

Nice project, even had time to do a boss fight. Had fun!

Submitted(+1)

Nice work! I like the animations on the eye towers when they are destroyed. Unfortunately, when I got to the boss, I couldn't find a place to walk to get ahead (I probably should have teleported maybe? but I also couldn't see beyond where I was, so I didn't know what I would be teleporting into.)  Anyway, I tried walking over the black squares, and died instantly. Which felt a bit harsh, because I didn't really want to do all the beginning over again, to get to the boss and maybe die again before figuring out how to reach it. Some way to mitigate that would help. Either dropping some hearts instead of insta death when walking over the black squares, or a checkpoint at the boss.

Developer

thank you for your feedback , I've been trying to play that part over an over to find a bug but I was unable so far to find it  so far.

Developer

Btw I loved your guys game Very nice 

Submitted(+1)

Great game. I like the "ghostly" feeling of the movement having inertia. I a lot of ppl don't like it since it requires different reactions than what you're used to. I did the same in my space game, but I think ppl don't like to have instant control.

In total great game.

Developer

Thank you so much, for saying that I was considering changing my view on it . But now I feel better

Submitted

That was fun. I really like to ability to warp and that I could counter the enemy bullets with my own!

Keep it up!

Submitted

it has cool boss fight i really like it and the animations. Movement could be sharper

Submitted

I don't think using force was the right call for the movement. It makes the player move like a vehicle not a person, its possible that tweaking the settings might have helped but in a top down game like this I was would have just moved the transform or used straight velocity. 
I made it to the big skull room but couldn't figure out how to get to him. I stepped on a black square and instantly died. It wasn't clear that would happen. Maybe I was supposed to warp? Like most people I forgot about that ability and didn't use it much.
I did have another go and fought the big skull but I tried to warp over the black squares at the back and I must have got too close because I instantly died again. I played 3 times in total and each time it was the black squares that got me! As a player I found it frustrating to die instantly with my health bars full every time and then have to go back to square 1. Maybe some sort of "lives" system or just restarting the level would be better

Developer

Thank you for your feedback , the trapdoors are a little hard to get around. and that shouldn't happen at the boss you should just have the convo an walk straight  must be a bug somewhere 

Submitted

I don't think its clear that they're trapdoors. I had the conversation and went into the room, then the big skull does his speech then I had to warp over 2 black squares to get into the "arena", after I'd killed the 2 towers, I was fighting the big skull but I wanted to go behind him and there were big black squares at the back but grey ones behind so it seemed like I should be able to go that way but I went over to them and died instantly and I didn't want to play again from the start

Developer

Trap doors are my bad art wise hard to tell what's going on. That shouldn't happen. trying to fix bugs as they come up thank you 

Submitted

I loved the art and the animation. The game was fun and challenging, Good work!!

Submitted(+1)

I love the character visuals and death animations, they remind me of Lands of Dream games. They all have this handcrafted old-school feel to them. I wish the floors and walls where also of the same style, but I understand that there isn't enough time to make all of it.

As others mentioned, the movement could use some work. The character floats more than walks. The second area with the first tower encounter; perhaps the tower can wait a bit before shooting the player. I got hit as soon as I entered and needed time to be aware of my surroundings first.

Boss battle was awesome!

Submitted

The "floatiness" of the movement took some getting used to...

I totally forgot about the teleport ability when I entered the room after having talked with the "Care Taker" skeleton. There should be at least one puzzle section before that makes use of it so it's more present to the player...

Submitted

The game is quite fun, the teleportation mechanic and the ability to negate enemy projectiles with your own projectiles make the overall feel of the combat quite gratifying, the boss fight was fun too. My only critique is that the movement sometimes feels a bit slidey but other than that, the overall game is pretty good.

Submitted(+1)

Really Nice Game. I keep shooting the skeleton wearing the green robe because I thought he was an enemy xD

Submitted

Fun! Loved the art, simple but very clear what to do! Would love to spend more time in this wacky world.

Submitted

Awesome job guys, I really liked the art and the gameplay.

Nice game :D I like the mechanics

Submitted

Loved the boss!

Submitted

Cool concept. I would recommend not having the sliding happening to tighten up the feel of movement. Good work!

Developer

I've Been going back and forth on different Types of Movement, but I know what you mean. Thank you for your Feedback 

Viewing comments 20 to 1 of 40 · Previous page · First page