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A jam submission

100BillionthView game page

As 100 billionth death, you will be god for as long as you last.
Submitted by xypes — 1 hour, 34 minutes before the deadline
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100Billionth's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1812.9662.966
Sound#2423.0173.017
Theme#2483.3793.379
Music#2643.2243.224
Fun#3593.0343.034
Mechanics#3642.9142.914
Aesthetics#4133.1033.103

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
I linked all of them neatly on itch.io page.

Link to your source?
https://drive.google.com/drive/folders/1V622Q1r7rbTKd8MXWujva3jByJH4rTmP?usp=sharing

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Comments

Viewing comments 44 to 25 of 44 · Next page · Last page
Submitted (1 edit) (+1)

Ah, a game where you take the role of Earths protector, solving mankinds problems by blessing them with natural disasters. Lovely

Submitted(+1)

Great game, it uses a simple mechanics but you were able to make it feel good, fun and fit the theme.

Congrats !

Submitted(+1)

Lasted 90 years, it was  a simple mechanic but fun. I think this game has potencial, you could keep working on it, the concept is a solid one. Feel free to check out my game.

Developer

thanks i saw your game on gamedev live. I am gonna try it

Submitted(+1)

This was a very cool idea! Since the icons were on one side, it was faster to deal with events on that side, and events that were on the right were harder to deal with so they would pile up a lot faster. Good job!

Submitted(+1)

I like the idea of this game! Looks like something you could really build onto. Thanks for sharing.

Submitted(+1)

Loved the idea - I could see this being expanded to a full game with some more interesting mechanics.

Submitted(+1)

Nice to be god for a day. Not a vengeful god. 

Congrats on a nice game

Submitted(+1)

Woah I didn't expect a god game in this jam!

Starts simple but things get hectic really fast. Also, I didn't understand some of the symbols of the "crimes" we're supposed to destroy with the punishment powers.

Suggestions for improvement:

- Add some beneficial powers instead of just sending out punishments over the world. For example, some events could be the growth of crops for feeding the population and reducing world hunger.

- Greenland should be smaller. You made it bigger than South America! XD

- Localized events, depending on the "biome". Same with the powers, maybe some could have a stronger power in certain regions. For example, storms are stronger in the tropical zone.

- Balance a bit the difficulty once multiple events start popping up at the same time. Make the game difficult but winnable. Since the powers have a cooldown time, you should adjust your event spawning rate accordingly.

- Powers could also be presented gradually as the game progresses, since there's no use for some of them at the start.

Developer

Wow, nice review. Thanks for that. I agree with some of them and I want to change them. About the chaos rate, I made it not winnable by intention. There is some "Chaos always wins" but hold on as long as possible mentality. Maybe it can change, btw. Idk. 

Is Greenland bigger than South America? I actually don't know. I searched for a 2D world map and it looks bigger there: D

Submitted(+1)

Nice and challenging game

Submitted (1 edit) (+1)

Things I liked:

-Progressive difficulty (helps with introducing new players)

-Easy to grasp and intuitive 

-Fun and interesting take on the theme!


Things to improve:

-Having control of where the events go, so including a drop feature to drop them on the different events would help

-Having a timer to see how long before one of the options recharged


Overall:

Fun little game to try to earn a high score with a cool take on the theme! Keep up the good work!


It would be super awesome if you could check out and rate my game as well!

Developer(+1)

thanks for playing and detailed answer ^^ 

Submitted(+1)

170 years of reign!

Submitted(+1)

Surprisingly addictive. Hard to play on a glidepad because of the click and drag and there's a bit of luck involved, if you got a lot of events spawning on top of each other near the icons, it was hard to target and "focus fire" because you couldn't get the events where you wanted them but if the events were spawning with a clear path between the abilities and the chaos, it was easier. 

Developer

I agree with you on these. Thanks for playing ^^

Submitted(+1)

Nice and unique, good work :)

Submitted(+1)

great premise. Controls were the tricky bit,..
perhaps keybinding the "abilities" and allowing to just click on the events, would have been better. Could also then have ramped you how many "events" happened to add a bit more chaos.
Well done on creating this in 4 days! :) Great going!

Developer

thanks. You are right. i should tweak it a bit to make it more funny 

Submitted(+1)

simple and i enjoyed it. I did run into the issue of events happening on the right side of the map that i couldnt get to because more events would spawn in the middle while i was dragging across the screen

Developer (1 edit)

Actually it is better to punish close ones because of time but you are right. I should tune a bit.

Submitted(+2)

Interesting idea, it was unusual :D

Submitted(+1)

Good idea!

As mentioned in other comments, the click and drag is a little cumbersome. A more manageable way to responde to the events would be nice (like the use of QWER as suggested)!

I liked the game nonetheless! :D

Developer

Thanks ^^

Submitted(+1)

Awesome game about becoming god, though I would prefer to create the chaos myself as new ruler of this world haha! Good job!

Developer(+1)

haha :D it would be good idea to continue this series

Submitted(+1)

For sure! I'm getting those Sim City vibes from your game. You totally have a great base for it

Submitted(+1)

A very creative idea! Needs only small changes in mechanics. Good job!!

Submitted(+1)

Being a god is tough *flex*
Nice game :)

Viewing comments 44 to 25 of 44 · Next page · Last page