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Binary Blasters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #93 | 3.661 | 3.661 |
Fun | #133 | 3.661 | 3.661 |
Sound | #167 | 3.250 | 3.250 |
Mechanics | #206 | 3.375 | 3.375 |
Aesthetics | #243 | 3.536 | 3.536 |
Theme | #436 | 2.875 | 2.875 |
Story | #496 | 1.929 | 1.929 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/tools/gui/off-screen-target-indicator-71799
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Comments
Very well done!! Once you get the hang of dual controlling (and picking out the enemies in the screen before it's too late), it gets really fun. Most of the asteroids look like Texas to me lol.
Great work! This was very fun to play.
Great game, scored 5500, could probably do more, got used to the controls quickly since I'm good with both hands, for me, these types of games are a great brain warm-up!
Well done!
wow i really like that game! took a bit till i recognized, that the square isn’t a shield only, instead i get resources and can buy upgrades in the spawn zones .. and that there will be other spawn zones later on .. managed to get all upgrades to max on the second attempt :) very nice game! good job!
would be nice, if you would check out and rate my game and give me some feedback :)
Your game puts a cool twist on a familiar classic concept, and I love that. In its simplicity, you have even achieved a sense of exploration and discovery.
To critique, I will say that your game could use a touch more affordance. I discovered the power-up screen by accident, and was 2/3 through my timer before I realized that shooting things got me points.
Other than that, your game had tight controls, an intuitive navigation system, and a very well-unified aesthetic.
My honest feedback: The audio fits the game well and I think the kind of game you chose to create fits the theme of the game jam well. But when there's light, there's also shadow.
I can't really understand what the purpose of the ship is, it seems to me like it is just following the anchor that can be controlled with the direction keys. I had to read the comments to find out what the numbers on the asteroids actually mean, at first I thought they were the amount of points I'd get for collection. Why is the ship so hard to control in contrast to the anchor?
But I'm glad the ship shoots automatically.
Great game, I like how you put your twist in a classic, I really enjoyed playing it.
Nice dual-handed game
Nice dual-handed game
interesting concept, could only use hp/death of the cargo container to make it more, dunno, realistic i guess?
Nice retro feel to the game, awsome vector graphics. Really cool idea. I would let the ships collect coins aswell, as I kept naturally trying to do that.
Good game! I could see it being pretty addicting if some small changes are made - maybe allowing the ship to auto-shoot instead of requiring the button to be held down, and encouraging/rewarding the player for exploration.
pretty good game and satisfying. Maybe just need some tutorial or in game instruction to make player more easily understand the gameplay. Overall good job for completing the game!
Plenty of others have provided feedback I'd just be repeating. I'll just say I really enjoyed this game. It left me feeling satisfied because of the nostalgia factor generated by the vector-display-like graphics that hearken back to when I was a kid hanging out in arcades playing games like it. Good job!
Overall, great and polished entry! It's a classic with a small twist and the music fits well. My feedback is kinda already stated in other previous comments. I particularly agree with the need for a better conveying of who the enemy is. But my main issue is I played through the entire game without having to move the container.
Sure controlling the container helps strategize, block enemies, and collect coins, but since the ship can also move the cargo it just felt redundant. I wish there was a better need for moving the container with arrow keys, especially because this is where your take on the theme shows the most.
Very Cool, it did take me an entire life to figure out you could buy upgrades from the planet but that's just because I am prone to push the play button instead or reading :P The only words of criticism I can come up with is that a would prefer to choose where my ship would shoot rather than the closest enemy but your version forces the place to play more aggressively thus heightening the danger and fun.(which is probably much better then having the player be able to shoot where ever they want). Also the player continues to shoot when they are in a safe zone, but that's not really much of an issue
A fun game with some neat mechanics, Great Work :)
You made an interesting interpretation of "Asteroids". It seems to me that such an implementation has potential, but UI / UX needs to be improved. At the moment it is very difficult to understand what needs to be done, what is dangerous and what is useful. At the same time, I enjoyed the game when I was able to figure out what to do. Great job!
Cool idea, made me use both sides of my brain!
I really like the art style used in the game they really pop, the game mechanics are really nice in my opinion. maybe the area that you should work on is the game feel and the font. otherwise, it's a really nice fun game D.