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Void Echo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #14 | 4.194 | 4.194 |
Mechanics | #38 | 4.000 | 4.000 |
Sound | #93 | 3.484 | 3.484 |
Aesthetics | #113 | 3.903 | 3.903 |
Music | #150 | 3.484 | 3.484 |
Story | #390 | 2.194 | 2.194 |
Theme | #438 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-24... https://assetstore.unity.com/packages/3d/characters/creatures/elemental-animations-free-227604 https://assetstore.unity.com/packages/3d/skeleton-animations-free-217504 https://assetstore.unity.com/packages/3d/vegetation/trees/low-poly-tree-pack-578... https://assetstore.unity.com/packages/3d/environments/low-poly-rock-pack-57874 https://assetstore.unity.com/packages/vfx/particles/hit-impact-effects-free-218385 https://assetstore.unity.com/packages/3d/characters/creatures/meshtint-free-polygonal-metalon-151383 https://assetstore.unity.com/packages/audio/music/rock/free-energy-hard-rock-music-pack-54012 https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/stylized-astronaut-114298
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Comments
Just a wonderful idea and the gameplay itself. You did a great job!
Thanks! It's nice to hear how much fun people are having with it. We're looking forward to continuing developing it!
Great game! I had a lot of fun playing it. Collecting the rocks and then throwing them at enemies felt satisfying. Well done!
Thanks! We had a lot of fun developing it! Glad you had fun with it!
this was so much fun. Metal music imidiately put me in Doom feeling. every mechanic was crisp and worked as I expected it to. It would be cool if I could grab the rocks stone golems throw at me. Really good work!
Thanks! Really glad you enjoyed the game! We do plan on continuing developing this game.
I liked it a lot. The mechanics and the sounds are amazing. I would have liked to know how much energy/life I have left and maybe have a way to replenish it? Also, some more speed to outrun the enemies if they got many (*died at wave 6 with 22 following me.) But, great game!
Thanks! Glad you really enjoyed it! Thanks for the input on the speed aspect. We wanted to add additional upgrade options, though just ran out of time. I agreed that having a better UI indicator would have been helpful. The idea was to show how many items you could hold and then indicate how many you had as they either got knocked of from being hit or used.
Really fun game, and was super satisfying to smash the monsters. Did a short playthrough if you want to watch, timestamp 1:06:14 https://www.youtube.com/@constantanxiety7182/videos
Thanks! Glad that you found the game fun and satisfying! I will definitely check out the vid for it!
Checked out your video on it! Loved seeing you play it! Couple of tips for ya: The rocks you collect also work as a shield from getting hit, so it's a balance of when to throw them and when to hang on to them. The second one is the blue sparkle object that pops out of the portal is an upgrade to how many items you can collect. You'll get those at certain levels to help with how crazy it gets. You'll also need those for level 10 which is the boss fight :) Thanks again for checking it out!
Amazing idea, but the game a bit difficult and starting the whole run from the beginning is too much
If you polish it more it might be something great
Yeah it can be a bit difficult in that regard. We were hoping to have some time to explain the mechanics a bit as a lot of people don't realize that as you collect items "rocks" they act as your ammo and shield to take damage. We had also planned to add a better UI to indicate that, though ran out of time to add that. The plan is to finish out this as a full game. That should be a lot of fun to add all the things that we had planned in the if we have time list :)
I actually found that I can collect rocks as ammo by mistake, but I can also use them as a shield!!, that’s what I couldn’t figure out, knowing that would have definitely helped a lot
If you end up making it a full game, do mention me, I’d like to try the full experience :D
Absolutely!
Looks like it could be fun...
The only problem is I couldn't figure out how to get off of Difficulty Level 1,000,000 :)
Thanks for checking it out! Lol. it gets pretty crazy at level 9 just before the boss fight, which is at level 10! Maybe that will be Difficulty Level 1,000,000 :P
Ha ha!
that´s a fun game to play! got to lvl 4!. sometimes mosnter spawn too quick but overall its a great game!
Thanks! Always nice to hear that it's fun to play! the spawns are dynamic, so sometimes they do spawn faster and sometimes slower.