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montheponies

88
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A member registered Sep 17, 2020 · View creator page →

Creator of

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Thanks very much for playing and rating, very much appreciated - right upto the last minute :D

thanks for playing and the feedback, much appreciated!

Yeah, I'm quite fond of the wait-o-meter - originally called it hint rather than cheat, probably should have stuck with that as lots of folk seem to avoid it which is a shame :D thanks for playing and rating

Thanks for playing and yes it could work as a multiplayer mini-game

Thanks very much for the positive feedback, and you're right to use the markers (added them about 30min before submission to give you something to aim off). Well done for completing it.

haha, dont let it bother you - just use the wait-o-meter (cheat/hint) - no one will judge you (except the hardcore winners ofc :D). Thanks

Surprisingly good fun, trying to keep the combos up. Couple of issues with UI floating off the screen and my character walking off the map (more or less standard Jam problems :D), but really liked the pixel art including the death animations. Is 770 a decent score :O

Artwork is lovely, nice parallax with the moving clouds in the background. Shooting mechanic is fun, though not certain moving you character is that useful, found myself just camping in the middle and timing my shots left and right (arrow moves faster than me). Good that you get health back for every rock destroyed, made the game much more playable and forgiving. Well Done!

Fun game, really good progression so not too difficult at the start, but ramping up later. Well done!

Nice progression, liked the checkpoint save function, really cut down on frustration levels. Would suggest making it clearer when damage is being taken (visual cue is a little hard) with some sound effects to match. Well Done!

Really fun shooter, which gets the main thing right - making the shooting feel good. Good pacing so you can get the upgrades without insta-dying. Also liked the lighting and general ambience. Well done!

Enjoyable game, like the pause in between waves so no pressure on purchases being made - nice interaction between the traps you could buy. Good job!

Excellent, loved the gameplay like plants v zombies but with more charm. Pacing was good, not too hard at the start and lots of little upgrades along the way to make you feel like your making choices to suit your build. Well done!

That's an amazing amount of work with depth to the choices, reminded me of frostpunk with the time to event mechanic. The UI and backgrounds are excellent (think I spied Eilean Donan castle on the home page :D ). I'd recommend adding a tutorial, just to provide some idea of the how to play (did have a chuckle when i tried to just add one person to repopulate, that shouldn't need explained lol :D ) and a save system (clearly stuff not expected in a game jam). Really well done, excellent.

Liked the firing mechanic, would add something like a minimap so you've got an idea where the enemy is - might also consider bounces off the wall taking into account the angle of incidence. Liked the cute characters and UI elements. Well done!

Nice movement and shooting, a lot of fun to play. Pacing was also good, not too hard to start with (I see you rebalanced after feedback, which is great!). Liked the music and art style. Well done!

I liked the simple controls and fire rate, would recommend making the first wave shapes less numerous and slower - it's a common mistake that when you play your own game you start to think it's too easy. That's an easy fix. Well done!

Good game, liked the tower acting as a turret and the pacing was good. Could see you building on it with perhaps things to do during the pause between waves (eg. repair the tower or purchase upgrades) - a minimap would also help so you can see where the enemies are coming. Well done!

Liked the story and unique controls - though it could make the game quite hard and frustrating at times (particularly the sewer and getting onto the valves). Models are great, love the main character - some really nice attention to detail. Well done.

Nice take on the theme using top trumps, like the clean graphics and background. Think I found a bug, you can drag a card that's lost into the battle slot (visually doesn't appear, but game plays as if it is), runs into an infinite loop. Apart from that very well done!

Well done indeed, hardcore winner :D

Thanks very much, that's very generous feedback. I wasn't certain that the mechanic would work either or be fun (still not convinced about the latter :D). I think multiplayer would be fun as a mini-game, toyed with it but that would have been a stretch for me in the time. Thanks again. 

Well done, and thanks for playing and absolutely spot on about the background - it's one of a couple of things that i just ran out of time with.

excellent basic tower defense, every element is really well polished, particularly like the visuals and the horn before each horde. Well done.

I've stuck with Unity, didn't fancy trying to learn a new engine and develop a game in the same week :D

That's excellent, so much content and well delivered. I had a couple of issues deselecting items but I reckon that might be the webGL. My poor addled brain was scrambling to remember the orders, giving me a sense of the panic I'd get if i was doing this for real :D Well Done!

Well done, good fun - would maybe increase the fire rate of the machine gun. Well done.

Thanks!

Thanks and yes i think it fits more as a mini-game, or as a mechanic fitting into a wider game.

haha, thanks for the feedback - glad you used the meter - it's only a handy hint after all :D

Thanks!

Thanks for playing!

Good fun, was going to suggest default should be to run, but you've mentioned that yourself. Only other thing was Rage only seemed to make him stand on the spot? Anyway the kamikaze snowbike is great, so bloody dangerous :D.  Loved timing the shots to try get a multi-kill. Well done! 

Good background story :) game loop reminded of the old game Tapper, graphics were cool like SouthPark - what's not to like :D As you know the spawn rates seem stuck on the first level which is a pity. Well done.

Thanks, glad you like it :D

Thanks for the feedback, much appreciated :D

Correction you have the reactions of a mongoose - just in case your getting ideas about taking on Cobras etc. :D

Well done for playing without using the Wait-O-Meter - hardcore winner :D

Fun game, good clean graphics and like the mini-map. I'd recommend lowering the difficulty at the start, you don't want to put players off with a steep learning curve. Might also think about adding some physics to the movement in any future development. Well done!

Great mechanics, lovely graphics and good progression in difficulty between the levels. Well done!

Good fun, great idea to have dual attacks forcing you to decide on what to prioritise. Would be good to have a minimap to track enemies and your location relative to the base - i'd also dial back the vignette a little. But super fun, well done!