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ForeChin99

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A member registered May 23, 2024

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Nice one, section outside was a kinda tedious

Oh, that's an honor, go for it, if you mentioning games in description mention my channel on yt as well pls (@ForeChin99), thanks!  

Really polished for a game jam, wish attacks had sound effects though

Cool interpretation of the theme, shame there is only three upgrades and once there is only two stands left there isn't much you can do, just a waiting game. I liked it

The Man Behind The Slaughter (of blobs)

At times looks like balls sync up with the music, really fun and this theme interpretation is awesome 

Really fun to play, didn't expect it to get even bigger and lost on level 8

Capitalism... more like CATitalism (see what I did there?)

Funny enough, this way of shooting is probably a more accurate representation of what aiming feels like in real life then if it was just point-and-click 

Music for main menu is certainly a choice 

Damn, cutscene with voice acting and epic *WHAM* sounds really elevates this thing. I'm too biased towards Escher's art I kept placing it over anything else, no wonder I lost. Mona Lisa's attack was... unexpected

Impressive for a scratch game 

Unexpected art style and cool idea, had fun playing it

Melee attack is kinda broken, works only at a certain distance but not closer, second stage of the level (after you found the pod) isn't very fun as it's east to outrun enemies so staying alive for 100 seconds isn't much of a challenge, neat game overall, I was surprised that there are multiple levels

That's one big chest at the end

It was just a light jog, enemies can barely keep up and there was very few of them on the right side of the map. Icom being a unity-icon is kind of confusing but I got there

Cool concept, as I understand it's endless, would be nice to have levels and end screen

nah

Sure, maybe I'm blind, but how do I proceed after I hit the Results screen? Tried clicking everywhere, and the "Menu" has only "Restart" option. I noticed that I can drag the new recipe up or down but does not go away from the screen.

You know what, I was trying to get you a screenshot and noticed that the button "Got it" not there in full-screen mode, which is why I was confused, turns out issue is widescreen monitor in combination with full-screen, never mind, the game is awesome 

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The guy giving his lighter for cigarettes and now not being able to light them really hit my funny bone

I love fireballs

I might actually be too dumb to play this game. Would be nice to have controls on the screen itself but overall game seems super cool

NieR: Automata vibes, and are those Slender: The Eight Pages footstep sound effects??

Enemies are barely fighting back. It feels like I've infiltrated a peaceful village fulll of kids that are sceletons and I just murder them (which is awesome), and then they parents show up to kick my ass but then even they barely fight 

Screenshots look fun, but no .pck file. If you used Godot maybe you can export it as HTML game?  

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One of the best ones so far, but ghost dying due to spikes is very annoying and unrealistic (source: I'm a ghost)

Also, no idea how it relates to "Last Stand" theme

Very colorful. No idea what I needed to do, looks like Timmy will have to live without Nintendo 64 in his household

I was wondering why "Last" is in air quotes but did not figure it out. Stylistically game is good, a bit short, plague doctor was cool but the other enemy type seemed a bit out of place 

You can press LMB to meow. 10/10

The most fun one I played so far. Couldn't put way. Just a few comments:
In terms of difficulty, the first level seems a bit too much. I've had almost all the upgrades by the end of first level and was kinda surprised there was another level afterwards 
Volume of sound effects kinda low, music is cool though as well as pixel art and aesthetic in general
I love how you have two health bars, one normal one and the heart icon itself for "Last Stand" moments, very cool idea. 
Would be nice to have some kind of indication before enemies attack or maybe at least decrease range of their spears, seems unfair your spells go such a small distance (at least before projectile speed upgrades) and enemies spears just fly across the entire level.

Overall Just Awesome

Wish I could see enemies bullets, just to see when did I get shot. Aesthetics are top-notch for me, shame it has no sound.

Something wild happens if press Space bar. I loved how shotgun just blasts through multiple enemies and sound effects overall are good

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It seems like all the bots are not very interested in participating in violence

Is there a second level? I love Rube Goldberg machine, this game reminded me of Crazy Machines video game but I completed it by just dragging and object above one of the pins. And 1 pin is already tipped over. Made me smile though

Didin't quite understood how to kill enemies, really liked the aesthetic and story but lack of sound for getting damaged or placing corals disappointed

I can't believe Metal Gear Solid 3: Snake Eater stole the tree-climbing mechanic from this game

I'm giving Aesthetics 3 and music 4 because this is basically me walking on a street listening to Pantera - Walk

I think you wanted to write "You shall not pass" instead of "You will now pass" if you wanted to do LOTR reference. Got a score of 1,970,100. My only problem with it is camera starts to move too late,  when ship is near the edge of the screen, but maybe it's intentional to facilitate gameplay where you mostly stand in one place. Cutscene at the beginning was appreciated, would be cool to have a small one at the end as well

Couldn't load project, .pck file missing. Also if your game is also on Godot you should be able to export it as HTML game to make it playable in a browser, I'd suggest to look into it!

I'll be honest, I had no idea what's going on or where to start, but game looks very unique and I'm genuinely curious what's the solution