Creative, good loking, hilarious. I had fun playing :)
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Tether Billy 3000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 4.225 | 4.225 |
Gameplay | #15 | 4.250 | 4.250 |
Interpretation of the Secondary Theme | #16 | 4.438 | 4.438 |
Soundtrack/SFX | #22 | 4.125 | 4.125 |
Graphics | #37 | 4.250 | 4.250 |
Gameboy Soul | #67 | 4.063 | 4.063 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You play as a character collecting power cells on orbital platforms (in space). You have to protect the tether connecting you to your (space) ship, on account of you being in space.
Comments
This game is hilarious! Lots of character. I love the game concept. Original and fun to play!
Wow!
First off, the presentation is very good. The graphics are delicious old-school goodness--although I suspect this game could never have been made on the Gameboy, due to the complexity of the tether. You do a lot with this extremely limited palette; the visual design could not have been clearer. Also, the music is very catchy.
Most importantly, the gameplay is entertaining and very original. I really don't think I've seen a mechanic like this before, although I'm not a fanatical player of puzzle games, so I could be wrong.
I really enjoyed the humor in the radio banter. I suppose the cuisine of the future will involve a lot of incompatible ingredients.
A couple of very minor quibbles:
1. The dialog window that appears when a radio message comes in is rather intrusive, so I found myself wondering if the introductory message really needs to play before every mission. Similarly, I wondered if the message that appears when you find the last power cell could go away on its own--more than once, in a blind panic I pressed A instead of B and pulled my tether into the path of an oncoming robot!
2. The exclamation point in the font looks a bit like a question mark. That threw me for a loop the first few times.
3. Several levels were very frustrating, at least for me. Of course, excessive difficulty is the curse of the game jam.
Thank you for the thoughtful comment. Completely agree with your "quibbles". Those are definitely rough edges.
And you're right that this could never have have been made on a real Game Boy. I justified this to myself by imagining it as some sort of fantasy Game Boy. But I'm sure the purists out there won't care for that much. :)
awesome and super addicting game! I loved the funny dialog + wacky space foods. (I would totally try kiwi kafta)
Absolutely fantastic.
I really like the gameplay-mechanic, the puzzle-levels are difficult and the graphics are on point. Nothing to criticise.
Would play an expanded version of this idea.
Honestly, so fun! It seems a lot less engaging until it grabs you haha
Very curious how you did the tether mechanic!
Will probably be playing this past the jam! :D
*edit - just realised you replied to the tether mechanic below, my bad!
Thanks! The tether code was the first little experiment I made when the "space" theme was revealed. And then the rest of the game was shaped by me trying to figure out how to use that experiment in a game. I'll try to write a little devlog about how it works. (But it's almost certainly simpler and dumber than you expect.)
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