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A jam submission

Unknown Space: GBJam11 EditionView game page

Action RPG set in space for Gameboy. GBJam11 Entry,
Submitted by Monstrous Entertainment — 7 hours, 34 minutes before the deadline
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Unknown Space: GBJam11 Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#34.6764.676
Overall#304.0594.059
Graphics#364.2704.270
Gameplay#613.7303.730
Soundtrack/SFX#783.6763.676
Interpretation of the Secondary Theme#953.9463.946

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The setting takes place in outer space.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

This was a crazy amount of content for a game jam! If you keep developing it would be rad to see the art pushed so the worlds feel more 'spacey' to capture the fantasy of exploring dif planets!

Developer

Thanks for checking it out! Good news, I've got some in space contents for the post jam version ;)

Submitted

Very impressed with the scale of the game. During the exploration sections, the world feels large and alive. One aspect you could improve is to flesh out the npc dialogues.

Developer

Thanks for playing! Thanks for the comments, I'm happy to announce there's a lot more dialogue in the post jam version coming soon! 

Submitted(+1)

The graphics are awesome! I guess being in a jam with 4 colors kinda makes making a color palette a piece of cake. I never actually had (or saw) a gameboy but this probably captures the soul very well. The music is pretty nice too! Good job!

Submitted(+1)

Absolutely incredible amount of content for a jam game! Feels very polished and nails that retro feel. Gave me big Phantasy Star vibes which I loved :D

Submitted(+1)

Amazing game! The beginning hitted me with a great nostalgia feeling. It reminded me of pokemon games I used to play on my phone with an emulator and other old rpg-like games. The graphics are very decent, music pleasant and everything is very polished! I would be very interested in seeing this project grow with more content, but also there is already a lot packed into it. The story strucked me as simple at first but it's very engaging and perfect for this king of game. You nailed the retro feeling. Good job!

Developer(+1)

Thank you for the review! That is so great to hear, I was aiming to recreate some of the same feeling from playing those old school rpg and adventure games. 

Stay tuned for the post jam update, Its going to have some cool features and upgrades added to it ;)

Submitted(+1)

This game was very good I completed the whole thing. It crazy just how much content is here multiple planets and a new gameplay style for the final planet.

Submitted

Now this, is peak Gameboy aesthetic!

I (sadly) haven't beaten this gane, but from the small bits I have played, this could definitely become a very good (homebrew) gameboy game!

This art is beautiful, and the music, while definitely not a absolute banger, is definitely nice enough, fit with the environments, and use the gameboy's 4 channels nicely (though I'm not sure whether the wave channel was used for bass or smth but eh, who cares) 

The only problem was that I experienced some minor lag in the world with caves and such that I forgot the name of, but besides that, it was very good :D

And even better that it is on the actual gameboy! Well done!

Developer

Thanks for checking it out and for the kind review, we appreciate the feedback.

Good news, I'm working on fixing the cave lag in the post jam version!

Submitted

Basically the embodiment of the Gameboy soul. Both graphics and sound design complements each other. Gameplay is simple but have enough variety to keep me interested. Level design is also well done since I'm able to smoothly progress through the objective. It's cool how you have the stars create paths between planets. The warp feature also comes in handy by cutting away the boring backtracking. Checkpoints are very lenient and kept me trying.

One thing that can be improved would be to reduce the time spent in dialogue by not 'hiding' it every single time. Leaving the villages without a music track makes them feel a bit more deserted than they actually are, but I see that you're planning to work on that post-jam. Not sure about the others, but the difficulty of the last planet is a little high for me. It took me a few tries to clear.

Great job creating such a complete experience in just the duration of the jam!

Developer(+1)

Thanks for the kind words and detailed feedback!
You make a good point about the dialogue window, I will have to see if I can override that behavior in the post jam version.
The final level was intended to be difficult so the victory will be sweeter, but I'll definitely consider tuning it based on the reviews as well. 

Cheers!

Submitted

Really impressive, lots of content there. I enjoyed moving around trying to discover stuff but I got stuck on the second planet - went into the caves and it looked like I had nowhere to go, I went back and forth a bit but couldn't find anything new so I gave up. A game like this should probably give player a few indicators of what to do/where to go.

Graphics are really nice, music is amazing - not sure why there is no music when in town though.

Developer

Thanks for playing and thanks for the feedback!
You may have missed the target at the far left of the first cave screen. You are right an indicator would be a good call.  Town music is on the ticket for post jam updates!

Viewing comments 29 to 21 of 29 · Next page · Last page