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Unknown Space: GBJam11 Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #3 | 4.676 | 4.676 |
Overall | #30 | 4.059 | 4.059 |
Graphics | #36 | 4.270 | 4.270 |
Gameplay | #61 | 3.730 | 3.730 |
Soundtrack/SFX | #78 | 3.676 | 3.676 |
Interpretation of the Secondary Theme | #95 | 3.946 | 3.946 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The setting takes place in outer space.
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Comments
Amazing!! I didn't manage to complete it but it's obvious there's a full game here and it feels very authentic. Love the music and the menu has some nice touches.
Very cute game! I love when a jam game manages to pack in a complete adventure. I'd love to see some more variety in the combat, but that's probably beyond the one week scope! Perhaps in the future?
Thanks for playing! We have discussed some future plans for the project. We are considering rebuilding it in Godot and expanding the world and gameplay mechanics.
Good idea, enemy AI in GB Studio is a pain in the butt.
Great game! Its amazing what you were able to achieve with gb studio,my games always lag a little when I put lives, attacks and enemies, even if they are simple. But Unknown Space plays very nice. Great background assets, music and atmosphere. Loved the big lizards as enemies, it remembers me of kirk throwing a rock on the alien in star trek haha.
Very authentic to the gameboy experience. The spritework fits in right at home.
I too am impressed at the size of game you were able to get together in the course of the jam.
Small note: it does feel weird that the village / common areas don't have music, but the music, when present, sounds exactly like what would come out of a gameboy's speakers
hey thanks for the feedback! Yes our composers worked hard to deliver within the constraints of GBStudio's music maker for an authentic GB experience. I think we had town music in mind at one point but it was out of scope by the end of the jam.
I do find the break in music can be a nice break between the action, to give the mind some breathing room but also I do think some laid back town music might hit the spot in those situations too, or some ambience even.
Exactly what I figured happened. Its a game jam, corners have to be cut, I totally understand. For the music that got finished they did a great job! :)
I'm adding this game to my list of games that I need to invest more time in. There's a lot of content.
Very well presented game, a solid entry. Congrats!
Thanks for playing, I'm so happy that people are enjoying this game, it justifies working like madmen for days on end lol
This one really feels like a gb game, I'm surprised you guys could make so much content with such polishing in 10 days :>
Thanks! It was a pretty crazy 10 days. Working with the GBStudio engine and using kanban boards helped a lot.
one of my favorites
<3
Wow!!! Very amazing storytelling and it has an adorable design! Definitely will suggest to my friends.
This is one of my favorite entries. I’m saving this to play more this weekend. I gave it a 5-minutes try and instantly fell in love.
The bullet when shot up or down, for a couple of frames, looks like a grilled corn to me :)
Thanks for playing, I'm glad you like it! The character's projectile is actually a magic bolt spell inspired by D&D spells, which I probably should have mentioned somewhere lol
YUMMM corn on the cob!!!
Now that's a gameboy game! Takes me right back to the 90s. Very cool. I noticed the player moves faster when going diagonally, not sure if that was intentional. I like to normalize my input values before multiplying move speed to stop this issue.
Thanks for the kind words! The top down move speed is more or less coming from the default settings of the GBStudio engine. I would love to take a deeper dive into the code some time and try what you have suggested, thanks!
Very well done! The scope of this for a 10-day jam is VERY impressive, and really love the visuals. I agree that the lack of music does hurt the experience in some sections, but as an overall thing, it's damn impressive. Love it!
Very Game Boy! I can definitely imagine this being a published game back in the day!
The graphics are really nice on this! The sound design is great too. Felt very much like a classic GB rpg. Really well done!
Beautiful presentation. Looks just like a classic Gameboy game (Link's Awakening, Pokemon Blue/Red, Jurassic Park). The game gives an effective impression of large scope, with the switching between space travel and planetary exploration.
Some areas do not have music, and the absence is felt. (This happened to me, too... I ran out of time for composing.)
Also, it would be helpful if the player character could have a wounded animation (or get knocked back, or flash, etc.). I would notice that I had been hit only when I checked the HUD in the upper left corner.
Lastly, I felt myself wanting to know more about the characters and their world. The villagers mostly said generic lines ("Welcome to our village," etc.). This is an opportunity to show what is unique and distinctive about each of these worlds in particular.
Thanks for the feedback! You made some valid points. the character does flash when hit but it probably doesn't last long enough and it could use a sound there too perhaps. I definitely would have enjoyed another day or two to refine the game some more!
This is a very retro adventure game. I especially like the music compositions. Quite fun, quite polished! Great work!
Thank you for playing! The composers did an awesome job, it was very lucky to have them on the project!
Great work! I really enjoyed the sense of adventure and setting exploration. It really nailed the gameboy soul, IMHO. There's lots of things I loved about this game, but just to name a few:
-Dino aliens (RAWR!)
-Multiple live feeling locales (without getting too wordy on the dialogue)
-Gameplay switch-ups
Thanks for the fun game :D
Thanks so much for playing and for the kind words!
nice work on this
the art style, the different player views, such as space ship and player. dialog system as well.
everything looks awesome.
rated highly :)
Thanks so much for playing, I'm really glad you enjoyed it!
Really good game! First - . It drops you without a word in to the open space, but after a while everything is clear. It reminds me of the legend of zelda in space, puzzles, enemies to defeat in real time combat, collecting items. Interesting hybrid. Only the ship battle part was too hard for me, its little unfair how enemy bullets hit you. But i will comeback to finish the game (i suppose that on this planet lays last part and game end when you repair it? And its soo cool that it works on orginal hardware (or emulators only but still, amazing).
Have nice day (or evening)!
Thanks for playing the game and the detailed review!
You were so close to completing the game! The last level is maybe a little challenging, but it does checkpoint a couple of times before you reach the boss. Perhaps I could fine tune the difficulty later. I called it the pro gamer level.
wow amazing game, graphics art everything. only problem is that it's maybe a bit too big. I have no clue where to go or what to do. I rate it very highly.
Thanks for playing! Yeah its an RPG style of game so I wanted to let the player explore without directing them too much, but maybe it could be adjusted to direct the player some more, thanks for the feedback!
This game is so cute!
Thanks for checking it out! ^_^