Play game
This Town Ain't Big Enough For The 2 Of Us!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #49 | 4.188 | 4.188 |
Soundtrack/SFX | #121 | 3.438 | 3.438 |
Overall | #148 | 3.450 | 3.450 |
Gameboy Soul | #169 | 3.563 | 3.563 |
Interpretation of the Secondary Theme | #209 | 3.438 | 3.438 |
Gameplay | #253 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Two Kaijus must battle for space on the island! This town ain't big enough for the two of them!
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the concept here and the artwork is stellar! I had a hard time with telling which direction he was going to punch but that really could be on me there. Overall love this one.
Congrats on your submission! I really like the color palette and the Kaiju fighting is interesting. It took me a minute to figure out how to play. It seems a little unbalanced since you can only gain ground with 3 exact blocks, but if you miss even 1 you have to start over and you are pushed back. It makes it so that fights take very long especially since you are waiting for a punch. The big issue though is your resolution is way too large for the rules of the Jam.
The game is the intended resolution of 160x144, i just scaled it up to viewport. If i need to shrink it i will
That was cool! The art is very nice, and the concept is interesting.
The resolution appears to be a bit large.
Good work!
Pretty fun concept and cool art. I was having trouble figuring out the controls at first, but I think I got it. The music during gameplay fits well too. Nice job!
The concept is pretty cool but the game glitched on me plenty of times :(
Really cool game and well executed idea, with good art and music as well! Big fun of the long time for response you give the player to "parry" the attack.
Not much else to say, just a very simple jet well executed entry!
Cool artstyle!
And a fun idea.
Love the screens when you win or lose, i just wish they stayed a bit longer on screen cause i'd accidentally skip them while mashing z.
Also somehow i managed to make the progress bar on the bottom dissappear, not sure if it was intentional
Glad you enjoyed! That last part isn’t intentional and looks like something I’ll have to fix. Thanks for the report!
This game is amazing! I really like the vibe of it and I gave five stars in second theme category for creativity! The music is subtle, but nice. Good job!
nice game looks, great. i dont understand how it works though. please add an explanation in the description.
Added a description to the page, should hopefully help make it clearer
Very nice, but I think I'm missing something. I block three time but nothing happens. 5 counter is not showed, so I can do nothing.
Anyway, interesting game.
Tip if this helps: When Kingus punches his outline turns white. Hold block buttons to deflect that punch when it finishes. Once you block three you need to mash the z key to push him. Hope this helps :-)
Cool art and vibe, found the gameplay quite difficult to respond to, but I like it alot :)