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A jam submission

Sack-ManorView game page

Some dwarves graffitied and broke into your place, and you don't forgive anyone.
Submitted by Indie Seal, Bochos — 16 hours, 16 minutes before the deadline
Rated by 9 people so far
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Sack-Manor's itch.io page

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How does your game meet GBJam's theme?
You're an assassin that lives in a haunted mansion, your mission is to find and kill all those pesky dwarves that graffitied and got in your house before the police shows up.

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Comments

Submitted

You Sir, have created your own Genre, like i was confused at first, but taking out the dwarves and hiding their bodies on a time limit was a unique concept. however even now i don't understand the "crack" portion of the game, but it was so loud that it made me jump for a sec, cuz i thought it was a jumpscare XD. Either way the game is fun, the dialogue (especially on the final night) was funny, and its a really good entry. ps the lighting on the 2nd and 3rd levels give me breaking bad vibes. lol

Submitted

I had a lot of fun! The time limit gives a lot of pressure and made the gameplay kind of intense as I was hobbling over to the front door carrying a dead dwarf as the timer got closer and closer to 0. I love all of the art, and the design of the stuff in the house really gives a spooky vibe (especially that painting with the glowing eyes in the living room). The music also really fits the tense vibe of the game.

I enjoyed playing this! Well done!

Submitted (2 edits) (+1)

Easily my fave so far!

Once I worked out you take the dwarves outside once you kill them, the game becomes BRILLIANT, because the timer really becomes another enemy.

This game looks brilliant. The environment you've created is fantastic - it really feels like someone's home, and the lighting and shadows you've created are really thoughtful.

Fun things that happened to me:

  • When I walked over a rake in the garden and the screen went "CRACK!" I assumed I'd comedy walked over the rake and it smacked me in the face.
  • When 2 dwarves appeared in the playroom I genuinely got really panicked and scared.
  • I beat the final level with literally one second left!

Only a little constructive feedback I have is I'd like the ability to move diagonally. I'd also like a clearer, or a faster attack - it feels a little slow to get going. The "Cracks!" are very confusing with no explanation - I'm guessing they make the dwarves move? I'm sure if you had time you'd have done a tutorial, but even then, I wonder if the fullscreen CRACK is a bit much - is there a subtler way of showing this mechanic?

I initially thought he moved to slowly, but actually I found this added to the gameplay and increased the sense of pressure.

Really great work, well done!

Developer

Thanks for playing and for the feedback! 

We didn't have enough time to make a good tutorial,  so it was very rushed and I can see why a lot of the players are confused with some things haha.

The cracks are actually a sign that there's thunder outside, and the lights go out when this happens, that's why when there is a Crack, every dwarf starts running away from you.

Submitted

That makes sense! I knew the dwarves were up to something when it happened :)

Submitted

The music was great. I started having fun when I realized the dwarfs were hiding in objects in the house. It was fun slashing stuff. I don't understand why it said "5 left" and I lost even though I killed more than 5 dwarfs. At least I think I killed them.

Developer(+1)

Oh, I didn't have time to put a proper tutorial, so, you can grab the dwarfs and drag them to a trash can with X. Glad you liked it :]

Submitted

Good game i really enjoyed the game play and loop and feel of it.

Submitted

Good setup here. I wish I could gather more at once, but the gameplay loop is solid.

Submitted

Love the artstyle and the idea was very neat!

Submitted(+1)

I like the idea of your game, and I don't mind the senseless violence: your game is cartoony enough and I don't think it glorifies it in any way. Graphics are really good, but some rooms seemed less finished than others, like the bedroom. Gameplay-wise it's fine, but I have two grievances which combine to make it less satisfying to me: the character is really slow, which is a real pain when you have to do so much back and forth, and I don't like being timed. I would rather be told how long it took me to beat the game, which would make me want to try again to get a better score, rather than getting a game over when my time runs out. Even more so when the character is so slow.

Developer

Yeah, that's some great feedback, thanks!

There's definitely some things I would have liked to put more thought and time in to.

Submitted

good job