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How does your game meet GBJam's theme?
It's a spooky adventure/puzzle game developed in the original gameboy style. The objetive is to solve puzzles in the castle and defeat the vampire lord. All jam rules were respected!
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Comments
puzzles were fun, boss was challenging yet also fun, and the pitfall traps mixed in with vampires turning into bats every time they hit the walls twice was clever. the only downside was it required me to use multiple keys, which felt less like a gameboy game, however on its own its still a VERY fun game
Cool game! The puzzles are simple and fun and it got that gameboy charm too! One small thing I thought was frustrating was having the pitfall traps not resetting after activating, since you can't go through you have to go back and hit the lever again and I kept forgetting to do that. But other than that it's a neat game, well done!
Hey! Thanks for your feedback!
That's true and it's something I have changed on the current build (which will not be updated until de end of the jam, of course). Now the traps have a timer that will reset them according to the level setting, I basically just implemented the same thing I did in the boss battle, where the traps do reset.
Thank you again, I will check you game too!
love the colors, game was pretty fun and i luv how the player character bobs their head left and right while walking, kinda like their grooving to the music ૮꒰ ˶• ༝ •˶꒱ა ♡
Submitted: Frankenstein Reborn
I'm glad you like it. Thank you so much!!
That was a fun little game, definitely reminds me of oldschool games, and in a weird way kinda reminds me of games like Chips Challenge, and Startropics. Well done!
thank you so much!!
This was a very fun experience! Eric Cartman-esque head movements gave me a chuckle haha.
The puzzles were a little challenging, especially the ones that are in the dark. Great work!
Thanks for the comment! The head bobbing wasn't a Eric Cartman reference, but now it is 😂😂😂😂
great job, this is awesome! I absolutely LOVE the sound effect on the lever, it's so chunky.
Thank you! I'm glad you liked it, the crunchiness was hard to achieve, haha!
absolutely worth it though, it really sells the feeling of moving a giant stone lever
Fun GB-style gameplay, inspired palette choice, really nice solo project.
One thing I'd like to have seen is that the credits room had stairs which loop back to stage 1.
Thanks, Michael! I didn't think of this loop idea and definitely will give it some thought after the jam :D