Play game
SoulPath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #75 | 4.146 | 4.146 |
Gameplay | #87 | 3.488 | 3.488 |
Overall | #104 | 3.663 | 3.663 |
Soundtrack/SFX | #113 | 3.488 | 3.488 |
Gameboy Soul | #119 | 3.829 | 3.829 |
Interpretation of the Secondary Theme | #220 | 3.366 | 3.366 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Spooky character, ambience and music.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The movement controls feel really solid. The moment I saw a ledge grab in a Game Boy game I leaned forward in my chair to lock in. I do agree there's to tidying that can be done to help with iframes and some of the other edgecase mechanics like boxes on springs, but for a game jam this feels pretty polished.
Thanks for the feedback <3
I uploaded a fixed version with palettes and a new stage if you want to give it a try :)
Played you game on stream heres the VOD if you like to watch
https://www.twitch.tv/videos/2268541164?t=02h20m48s
It was so much fun see you repeatedly dying in my game, thank you haha
By the way:
Also, fixed most bugs, will release it soon :)
Neat its the Thing i said.
Pretty standard as far as platformers go, although I ran into issues that forced me to restart several times, mostly getting stuck in a corner grapple when I shouldn't have - once on the edge of movable boxes. Also on level 1 if you push the second box gently, you can't pass either way if it falls dead center on the button, causing a restart. The third time was again on the edge of a box next to a trampoline, causing me the lock up and jump up and down in the "holding" animation.
That being said, the graphics and especially sound/music design is very good. Really catches the gameboy feeling spot-on. Great job there! :)
Hey thanks for the feedback.
I fixed most of the bugs and problems people talked about in the comments. I will release a fixed version soon :)
Great game, a little celeste feel in certain mecanic but really fun to play, I past the two level you had time to deliver. It's a good game for a week of dev
Thank you <3
There's some serious potential here, the controls are quite polished, but gosh it needs invincibility frames, it feels like I get knocked about into other parts that deal damage every time I get hit, and getting hurt during the hurt animation where I can't move, making some parts feel impossible, particularly with that aggressive fireball spawn rate...
Oh and a visible lifebar would be nice too...
The stuff that hurts you are supposed to launch you out of it (and maybe get hit again!). But the way it works many times you couldnt get away from hazards. I will work on that! Thanks for the feedback ^^
Controls are good and I like the level design too. I become stuck at some point in a small corner, character is hanging there but can't do anything, I believe I saw other comment showing this issue too. It was enjoyable to play.
Ledge grab is pretty tricky to get right. But will fix that! Thanks ^^