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SoulPath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #75 | 4.146 | 4.146 |
Gameplay | #87 | 3.488 | 3.488 |
Overall | #104 | 3.663 | 3.663 |
Soundtrack/SFX | #113 | 3.488 | 3.488 |
Gameboy Soul | #119 | 3.829 | 3.829 |
Interpretation of the Secondary Theme | #220 | 3.366 | 3.366 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Spooky character, ambience and music.
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Comments
One thing this game is great at, is its graphics! really good game
thankyou ^^
The mantling system was really cool. Background music was nice and I enjoyed the little coin collection sounds and other SFX but overall the sound was really loud. Would have been nice to have volume control options in the settings.
Mantling system did sometimes mean getting stuck to a wall or box when hitting spikes or having a turret shoot you. Would be nice for damage to disable the mantling or something. Not sure exactly.
Overall think it's a very good entry!
Thanks for the feedback. I will fix most of these things after the jam :)
Any platformer with the ability to mantle is great in my books. Super smooth gameplay with a smooth transition between screens. Good job, this was really fun to play!
Thank you <3
Super cute player sprite, I love it. The ledge grab saved me so many times. I did come across a bug where I couldn't get off a ledge at one point, but other than that the gameplay was smooth and controls were tight. Great job.
thanks for the feedback <3
That was fun! The art is proficient and spooky, and the character design is quite charming. The platforming is intuitive, varied, and fun to pull off. The level 1 layout was a little confusing, but I managed to finish both levels. I like the clever use of boxes in the first level and the stomping enemies in the second level!
The audio is a smidgen loud; it regularly peaks above +0.0 dB.
The circle around the torches probably warrants a flashing lights warning.
I encountered a bug: if the character manages to get attached to a one-block high ledge, it's impossible to get off of it without going back to a checkpoint.
All-in-all, good work!
Thanks for all the feedback, much appreciated! <3 many fixes and adjustments are under way
About audio: I dont know exactly what it means, but I think a possible solution would be including sliders to ajust music volume and sound effects. Am I right?
Volume settings are always appreciated! Technically, the solution is to implement volume settings and then set the default volume just a bit lower than it is now, so the default volume setting is not peaking.
Most of my audio knowledge comes from surface learning I've had to do to develop games, so I might not have a great grasp on all the terminology and jargon.
The volume of digital audio is measured and output according to how "less loud" it will be compared to the sound setting of a speaker. Peaks of volume are usually measured in decibels relative to Full Scale (dBFS), which is usually just written as decibels (dB). For example, if a peak of a sound is recorded as -6 dB, that means that the peak of the sound is 6 decibels quieter than the current volume setting of a speaker.
This means that the theoretical maximum volume for sounds on a speaker is -0 dB / +0 dB. Digital audio is usually balanced so that it peaks below 0.0 dB. If the audio peaks above this point, it's going outside the range that most speakers are set to play back. This usually results in an audio glitch called "clipping", when the sound gets "cut off" from how it theoretically should sound. That's what I mean when I say it "peaks above +0.0 dB".
It's a common occurrence in solo and small-team game development. Because video games dynamically play multiple sounds at the same time, it's relatively easy to accidentally stack sounds on top of each other that, in their combined volume, clip the audio. It's something to watch out for!
I hope this explanation was somewhat clear!
I see. Thanks for the explanation! <3
Neat entry! Movement is fun and the art is very crisp, it all complements the gameboy vibes really well! The levels were quite challenging but it was a very smooth experience. Congrats!
Thank you <3
This is really really impressive from both a programming and an artistic standpoint, looks great and feels great to play, and so many mechanics in such a short time, well done!
Thanks <3
I am still not sure if I should implemented so much mechanics and so few levels to use them haha
I liked this game, it felt like Mario, and the animations and style felt close to Mario it was nice.
it was frustrating at times, sometimes I would get stunned and die from spikes or the edge. No matter what I did, nothing would happen I would get stuck.
Overal all a nice game to play. and well-made and polished :D
Thanks :D
I really need to make some changes to the spikes. I wanted the character to fly and bounce off walls when taking damage, but sometimes it doesn't work as it should.
Very very cool! The animations are awesome and the sound too. Can be frustrating difficult at times.
Thanks for the feedback <3
The difficult really needs some balancing indeed
This was really great. The art was fantastic. I loved the animation for hanging on walls and the sounds when jumping and collecting coins. The bug when getting caught on edges got me stuck several times. The frequent checkpoints and being able to restart the area kept me going. Excellent job.
Thanks for the feedback <3
I will fix that bug ASAP!
Great game! Well done!
thank you <3
Smooth controls, very fun. Nice pixel art. There’s a bug that freezes your controls if you end up hanging from the boxes that you can push. Other than that, great job on a fantastic entry!
Thanks for the feedback, I will fix that bug! haha
reaqlly nice game, but it has some stuff lacking, like the ammount of HP of your character or directions on whats to do, also the dificulty of the game ramps like in a second, great game aside from that
Thanks for the feedback! much appreciated.
About the HP: I want the game to be HUD-less, but I agree I should let the player understand how much heath it has, I will think in a solution.
About the difficulty: Yeah it is pretty unbalanced. I will balance after the jam ^^
you can try any sort of hudless hp bars, like... something graphical in the character changes, the cape shortens, the color darkens, etc
Super fluid movement and animations! love it!
Thanks <3
solid one! nice art and gameplay
thank you! :)
Well done. Like the spooky groove.
thanks! :)
Those are some silky smooth animations! The controls are nice and snappy! Super good job!!
Thank you very much <3
The music is fantastic.
For me, the camera is moving to fast when I change positions between right or left.
But then the control of the caracter is fluid
Thanks for playing my game <3
Yea The camera needs some work.
Very well put together! Great job! I actually featured your game in my livestream review:
Thank you for playing my game!! It is fun that the last shoot of the game on livestream is one of the ledge grab bugs hahaha
This is a very robust platformer. Ledge grabbing is always a challenge to get right, and this one is pretty snappy.
My biggest issue was getting stunlocked by fireballs, and not being able to push a box after it hit a trampoline.
But besides that, this is a very solid entry. Congrats!!
Yeah, every time the very first time someone played my game, they found a different ledge grab bug haha.
I played your game until the end, it is interesting to see how we follow similar design principles haha.