Very cute visuals with a nice colour palette. The audio design really fits the spooky theme well. The gameplay is simple but helps to capture the story and spooky atmosphere very well.
Solid game 👍
Criteria | Rank | Score* | Raw Score |
Graphics | #36 | 4.417 | 4.417 |
Gameboy Soul | #132 | 3.750 | 3.750 |
Overall | #136 | 3.483 | 3.483 |
Soundtrack/SFX | #194 | 3.000 | 3.000 |
Gameplay | #196 | 2.833 | 2.833 |
Interpretation of the Secondary Theme | #213 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
It has an eerie feeling, awaiting something to happen with only the clock in the background and the sudden knocking sound happening increasing tension.
That was cool! The art is proficient, the character design is charming, and the story is sweet.
The dialogue noise is a little grating at times.
I had a strange problem: every time I reached an ending, the game would no longer start the dialogue. I had to refresh the page every time.
All-in-all, great work!
It was interesting... I like it has different endings and even if there is not so much to do as a player, the game had some that feeling of something is going to happen and kept me playing it until figure it out.
I like the story concept! The dialogue system unfortunately doesn't really work well, and I often accidentally closed the dialogue before being able to read it. The graphics are neat!
Hi im sorry that you had to play the game at this current state. During development there has been a huge issue with direction I was sick during the start of development and was on severe crunch time since i had to make the assets while i was doing my job at work. Im currently building the game closer to my original vision so all the issues you have with this build would be fixed soon! I hope you'd try it out when it releases!
I really like the graphic style, and the intro music is awesome. You captured the Gameboy soul well I think. The gameplay was a bit flat for my taste. It didn't feel I had much choice or impact. Could be the start to a great adventure though. But.. Please change/remove the SFX during the talking :)
Hi. Im glad you liked the graphics. During the start of the Game Jam i had a fever and had to work on the assets while i was sick and soon afterwards continue to work on them while i was in my actual job. The writer was invited on the 6th day and writing started development on the second to last day. I did the writing for the alternate path and every knock sequence. I'm aware there has been a huge issue in direction but im currently already developing on a build which is much closer to my original vision. Most of the issues you have with the game have already been fixed. I hope you'd stick around to try that out soon!
Leave a comment
Log in with itch.io to leave a comment.