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How does your game meet GBJam's theme?
This is a 2D horror adventure stylized as a gameboy, using the theme "spooky"
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haha what a fun little game! I like all the animations, really add to the atmosphere. As others already have said though, I really wished there was some music and sound effects to go with it. Great entry, good job!
Not bad. I like the art for the backgrounds well enough, and it feels like something you'd play on a Gameboy. The twist ending also threw me for a loop, and I'd say it was the best part of this whole experience! However, the gameplay leaves a little bit to be desired, and there were no sounds or music. I'd say for your next iteration of this type of game, maybe add a few puzzle elements in place of some of the fetch quests and maybe add some audio to break the silence. As it is, it's an okay experience. :)
Really nice! I liked the graphics and animations. The ending gave it a nice twist!
It was nice. There is no sound though.
Did not expect the ending! I really like the screen with the river rushing under the bridge. I think restarting the game after choosing an ending seems to break the dialogue interaction.
thank you! we'll fix bugs after the gamejam and add some more animations <3
loved the ending, enjoyed seeing the hand drawn scenes too
thanks!!!
Hmmm.... the use of Alt as a control seems to introduce a lot of friction with my Window Manager. I get stuck going a direction even after letting off all the controls. I've seen this happen trying to play DOS games using DOSBox when I haven't rebound Alt, too, so it's definitely something that happens consistently to me.
Unsure if this is a problem for other people (using XFCE in Linux is probably relevant here), or if it's just my untypical setup.
(Found a workaround -- it seems z also works as an interact button)