The art is AMAZING and the plot was really fun, but I don't think this game has juice.
Good work!
Criteria | Rank | Score* | Raw Score |
PRESENTATION | #28 | 3.833 | 3.833 |
OVERALL | #100 | 2.833 | 2.833 |
THEME | #101 | 2.208 | 2.208 |
JUICE | #108 | 2.458 | 2.458 |
FUN | #129 | 2.208 | 2.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
In the interest of time some stock assets were used:
Audio, with exception of narration was taken from Pixabay.com
Slideshow was created with Midjourney AI, though later modified in photoshop to suit the theme.
All other assets were created during the jam by the team.
All programming was done during the jam.
The art is AMAZING and the plot was really fun, but I don't think this game has juice.
Good work!
Great work with the intro and the graphics! Way too dark for me to feel like a had a chance with this platformer. Some 2d lighting in the right place would improve things.
It's fun to play, the idea is good, but it's very hard because it's a little to much dark.
Visually pleasing and had good controls. My main note would be to make the ground a bit lighter, as it felt hard to see upcoming jumps at times.
Fun entry!
Really lovely little platformer. As other said, the game is a bit too dark, personally I could not see the holes in the ground at all, which made it basically impossible. Other than that, I loved the intro and outro cutscene, great job on those!
The AI generated images looks very good, the art in game gives it a feel of horror, and the music add tension to the scene. It is fun to play and I wont like to be that marshmallow 😂
Great cohesive art and cool intro, everything is good and fits together, but the gameplay is frustrating. Its just way too dark, almost impossible seeing what is coming ahead (for me atleast) and a bit too punishing.
I quote other comments: the game has awesome graphics, but it's so difficult to see the path and play...
Phenomenal art and style. My only gripe is that it was extremely laggy in browser play and I kept dying with no idea how or why.
Yeah, I never really intended it to be a browser based game, but I know that not everyone wants to download it so I included the Web GL build so they could at least see it. I uploaded a full HD game trailer for those that were unable to complete the level. Apologies, the downloaded version runs way better.
Yeah, I didn't have a lot of time left to fix some of the color grading so it turned out a little dark. I posted a full gameplay video on the itch page for the people that were unable to complete the level because of the difficulty. Didn't think it was fair to put content behind a difficulty wall.
Thanks for taking the time! I really appreciate it.
Wonderful introduction! The game is cool, difficult with the brightness.
Nice job in any case.
Cool intro and premiss for the game. Maybe the controls could have been tweaked a bit, they felt a bit too sluggish to really be able to play the game (WebGL build).
Amazing story telling in the intro cutscene! Really loved it! The gameplay is easy and fun when you get how to see the holes! Nice job!
Thanks for playing! Were you able to reach the end? There is another cutscene at the end that really ties the whole story together. Just a little hint, the entire level takes around 1:23 to complete and gets progressively more difficult as you go. There are 3 log sections, once you pass the last one you are nearly there.
I really like the intro. The physic of the Mallow and some effects are impressive also !
Too bad I won't see the end because the game is a bit hard and I don't have time to do more than a couple of tries if I want to see other susbscriptions.
Nice subscription
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