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A jam submission

Void SynthView game page

Submitted by nuker0s — 32 minutes, 18 seconds before the deadline

Play game

Void Synth's itch.io page

Results

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#312.7013.455
Was the game fun to play#341.9192.455
Were the audio cues clear to understand#351.7772.273
Overall#352.0472.618
Did your audio enhance the player experience#361.9902.545
Did the audio fit the game style and design#381.8482.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you were selected as the wildcard would you continue in the competition?
yes

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Comments

Submitted

I'm not really good at that type of game and got stuck on the second puzzle. Trried brute force by mashing the all button but could'nt pass the blue barrier. I really like the absurd world but at some point i was not really understanding what was happening. It also made me very curious and really wanted to understand the world.

Submitted

This was a cool concept, but I think you made the puzzles a little too difficult with not enough explanation or tutorial, especially considering how blind the player starts.  I played and gave up a few times before going back to it and figuring it out.  Really cool idea, still!

Submitted

Minor callout it lists being for windows, mac, and linux - but the build appears to be fore windows only. I’ll give it a try playing later when I have my pc machine booted up.

Developer

yea i didn't tested it for mac and linux, you have problems on linux or on the mac?

Submitted

I only see an exe file, so nothing actually possible to run. For OSX, there would need to be either a .dmg or a .app. Looks more like there just aren’t files for that export, and I just thought you’d like to know. As I recall on unity, you manually need to switch platform and run an export for each target platform

Now that aside, I did get a chance to try it! I’ll admit also getting stuck and not having quite enough inputs for what to do. I got the lamp and even got it to give what I gathered was the ‘success’ response, but still didn’t seem to clear the way forward, so I just got stuck in that first section. Shift also felt like a weird decision for moving forward, though I realize it’s due to the keyboard keys being pressed. Seems like walking and piano playing probably should have been two different modes. I also had to write down the order of the colors. Anyhow, sorry I didn’t get a chance to view more of the puzzle, it did look interesting, and fit the theme!

Developer

the lamp gave you the first spellcode in the last puzzle

hey i just wanted to say that i finally uploaded the working(maybe) apple build

anyway, thanks for playing

Submitted

Interesting game. I'm terrible with notes, so that last one took me forever. Great concept, even though you ran out of time I think it has enough interesting content unless there was more of a variety of puzzles. It was fun.

Submitted

Unfortunetly I didnt understand anything. I was in a dark place with stars at the sky and a "jukebox?" couldnt figure out what to do or where to go besides falling off the map :/

Developer(+1)

"Follow The Music"

Submitted

okay, I will give it another try :D

Submitted

I played it again, now I actually found my way. It was a unique experience. Playing the notes was fun. At first I didnt understand how to defeat the enemies, but I figured it out. Got stuck at the stone figure after the first teleporter. The controls were a bit inconsistent, but not impossible to play. Nice work :)

Submitted(+1)

This was a really ambitious idea, which might have led to not much time for polish. But the further I got into the game, the more invested I became in finishing it. My largest criticism is that it was sometimes hard to see which color note you were supposed to play as it would be inside the item’s model (especially for the larger items). I think I got to the end, where there was the 3 higher beings at the end of the sandy area, but I wasn’t sure if I was supposed to do anything further.

Developer (1 edit)

the notes were supposed to be an accessibility setting, but I didn't have time to code in the turn-off button
the sphinx is the last puzzle in the game for the moment, The sandy area was designed to house 3 to 4 more puzzles

PS. thanks for playing