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Kingdoms Of Kins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #196 | 1.742 | 2.714 |
Did the secondary mechanic complement the core mechanic well? | #200 | 1.283 | 2.000 |
Was there a sense of progression? | #203 | 1.008 | 1.571 |
Did the game align well with the task? | #204 | 1.283 | 2.000 |
Overall | #204 | 1.320 | 2.057 |
How well implemented was the core mechanic? | #205 | 1.283 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
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Comments
I get the mechanics you were going for, and I think you have a good start to a game. Felt like the implementation was a bit confusing. Good start.
Cool idea! but my pc fans went like crazy xD
The vibe of this game was cool! I think with some player feedback, this would be a lot of fun to play!
I honestly have no clue what the game is. There's a crown that takes damage every frame when standing next to it and enemies? that also instantly die on contact. The background music gets louder the longer it goes on and even at half volume my ears were bleeding from the volume peeking.
This is some prime first jam made by Unreal Engine 5.
that is all right. the crown is good and the enemies die when touched.
i was rushing i needed to go away