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A jam submission

Abyss DelverView game page

2d Platforming Roguelike where the Terrain is Your Weapon
Submitted by Jacob Gislason — 1 day, 19 hours before the deadline
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Abyss Delver's itch.io page

Results

CriteriaRankScore*Raw Score
How well implemented was the core mechanic?#473.6953.933
Did the secondary mechanic complement the core mechanic well?#673.3193.533
Was there a sense of progression?#683.1313.333
Overall#743.3443.560
Did the game align well with the task?#833.5693.800
Would you like to see this game idea developed further?#1113.0063.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
VOICE

Which game engine did you use?
unity

What are your pronouns so I know how to refer to you in the videos?
he/him

Will you continue in GDKO if you were selected as a Wildcard?
Affirmative

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Comments

Submitted

This has impressive polish. It feels very complete for a jam game, props on your level of effort :)  I was initially kind of confused how the ammo/mining worked but once I figured it out the game meshed well

I wonder if you could do more interesting things with the platforming or different axes of movement

The green gun is best 😁

Developer

thanks I’m glad you enjoyed! Yeah it’s still working on way to teach mechanics to players better but I’ll get there eventually! Yeah I thought about making more interesting levels but I ran into the issue of the breakable ground making some segments randomly really difficult because of the way the block broken. If I were to make it I’d probably replace the enemies non stationary enemies and a grappling hook!

Submitted

Its cool and unqiue, I like it! :D

Tho I got stuck at the bottom and it was kinda hard to get back up :P

Developer(+1)

Thanks for the feedback! Yeah i think i should have made it shorter till unbreakable blocks (at least for the start of the game when you hardly know how to wall jump up walls since it doesnt come up very often)

Submitted

The art is satisfying and the concept is unique and fun, but I dont know if it's my pc but quite often when explosions happened the game start running on low fp

Developer

There is a setting to reduce particles! This should hopefully solve your issue

Submitted

The traversal is really fun, especially with the dash. Definitely has a strong sense of progression; upgrades, levels, and having to bomb to refill your ammo. The particles flying everywhere look great, I started spamming a lot and got a bit of lag but the effect of all that destruction was really cool.

Nice work!

Developer

There is an option for particle reduction which may help on that end. Otherwise it may have been that I put too much time stop on explosions. Thanks for the feedback!

Submitted

Fun action game with upgrades. Got a bit grindy but I think that just means it has a lot of potential to grow.

Developer(+1)

Yeah playing it after taking a step back I realized the combat is a quite slow and repetitive. I definitely think the upgrades weren't unique enough and the health of enemies was probably too high. Thanks for the feedback!