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Abyss Delver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well implemented was the core mechanic? | #47 | 3.695 | 3.933 |
Did the secondary mechanic complement the core mechanic well? | #67 | 3.319 | 3.533 |
Was there a sense of progression? | #68 | 3.131 | 3.333 |
Overall | #74 | 3.344 | 3.560 |
Did the game align well with the task? | #83 | 3.569 | 3.800 |
Would you like to see this game idea developed further? | #111 | 3.006 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
VOICE
Which game engine did you use?
unity
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
Affirmative
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Comments
This has impressive polish. It feels very complete for a jam game, props on your level of effort :) I was initially kind of confused how the ammo/mining worked but once I figured it out the game meshed well
I wonder if you could do more interesting things with the platforming or different axes of movement
The green gun is best 😁
thanks I’m glad you enjoyed! Yeah it’s still working on way to teach mechanics to players better but I’ll get there eventually! Yeah I thought about making more interesting levels but I ran into the issue of the breakable ground making some segments randomly really difficult because of the way the block broken. If I were to make it I’d probably replace the enemies non stationary enemies and a grappling hook!
Its cool and unqiue, I like it! :D
Tho I got stuck at the bottom and it was kinda hard to get back up :P
Thanks for the feedback! Yeah i think i should have made it shorter till unbreakable blocks (at least for the start of the game when you hardly know how to wall jump up walls since it doesnt come up very often)
The art is satisfying and the concept is unique and fun, but I dont know if it's my pc but quite often when explosions happened the game start running on low fp
There is a setting to reduce particles! This should hopefully solve your issue
The traversal is really fun, especially with the dash. Definitely has a strong sense of progression; upgrades, levels, and having to bomb to refill your ammo. The particles flying everywhere look great, I started spamming a lot and got a bit of lag but the effect of all that destruction was really cool.
Nice work!
There is an option for particle reduction which may help on that end. Otherwise it may have been that I put too much time stop on explosions. Thanks for the feedback!
Fun action game with upgrades. Got a bit grindy but I think that just means it has a lot of potential to grow.
Yeah playing it after taking a step back I realized the combat is a quite slow and repetitive. I definitely think the upgrades weren't unique enough and the health of enemies was probably too high. Thanks for the feedback!