Nice and Polished Game ! The music and art are really nice.
Play game
Switchwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #29 | 3.619 | 3.619 |
Music | #32 | 3.429 | 3.429 |
Creativity | #34 | 3.571 | 3.571 |
Theme | #35 | 3.714 | 3.714 |
Overall | #41 | 3.429 | 3.429 |
Gameplay | #43 | 3.381 | 3.381 |
Geometricness | #93 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Man, your game art was really cool, and it's a lot of fun too, congratulations!! :D
If you have time, check out my games too, they are: Temple of Pythagoras and Geo-do. :
Nice game first level was hardest.
I like that you can switch game type before ball fall's out by shooting the clock.
Nice artwork especially the owl.
Great gameplay, but the artwork and music is just as impressive. Took me a while to figure out I could launch more than one projectile which helped a lot. The projectile isn't very fluid and is very slow. It would cut the time playing a bit to increase speeds. Still, it feels addictive as I had to finish all levels. It's a very satisfying challenge.
rated you game, please check mine ^^
very nice visuals and sound!
This is a very fun game. It is well-polished and suits the theme. This game really nailed the music. I like the touch of changing the music to reflect gameplay.
might be the best game I've played so far. Very relaxing, beautiful, and very unique
It's confusing to understand the mechanic, but when I got it, it's fun. Music and art style is awesome
It just showed a black screen when i pressed play? Is this a browser problem?
After pressing play you should see the Unity logo and a loading progress bar after a few seconds (waiting 5-10 seconds may be needed the first time you ever play the game). If you don’t, you can try restarting your browser or refreshing the page. That usually does the trick. If that doesn’t work, please let us know!
Thanks for the follow up! If you get it working or have any leads of what could be off, let me know. It’s been hard to nail down why this happens once in awhile - if it’s code, Unity build settings, specific browser support of WebGL, itch, or some form of combination/something not called out. We’ve only seen in a couple of times during testing and just waiting a bit, refreshing the page, or restarting the browser has fixed it every time, so any info you can pass along that helps us make things run smoother would be greatly appreciated!
20 minutes? That’s crazy! But thanks for letting me know. Info like this is super helpful. In the future, we’ll focus on releasing for WebGL as well as a download version in hopes that it makes things easier. In the meantime, I’ll keep an eye out to see if we have some settings that can be updated to fix this sort of thing. Thanks again!
I really loved the concept! It is such a cool idea. I had a lot of fun playing this. Everything from the music to the gameplay and graphics are very well done. My only real issue is that sometimes the balls and paddle were hard to see in contrast to the background. Overall, Great Work!
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