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A jam submission

Rave And Claw - Jam versionView game page

A top down shooter where you use a grappling hook instead of shooting and normal movement
Submitted by OwenSenior (@OSTSenior) — 5 hours, 4 minutes before the deadline
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Rave And Claw - Jam version's itch.io page

Results

CriteriaRankScore*Raw Score
Design#44.7844.784

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+2)

So much juiceeee !

My only complaint is that we should have a way to see our range, to avoid mistake.

Submitted(+1)

Great work! The game's mechanics are simple and easily understandable while aesthetics and juiciness really make the whole experience so satisfying :) Definitely need more of it!

Submitted(+1)

Awesome sound design and really nice physics!

Submitted(+1)

Perfect. Please make a game out of this.

Host(+6)

amazing!

Oh hey, Mark Brown. I thought it would be nice to tell you some things. You see, I joined the GMTK game jam because it was the most popular ones. I was working with TimDev and Tareq. And we made it to the jam. So let's see what you did for this year's gamejam... let's see what amount of work you made for this...

YOU DID NOTHING.

It's just an extremely short jam that forces you with 2 days without sleeping and eating because if you do you will die and with a theme that almost always takes you to the worst ideas !!! I came up with a super creative idea about joining together actions and only 2 buttons to get to your favorite 20 games and instead we made an horrible game !!! WHY 42 HOURS ?!? WHY THE THEME IS ANOUCED THE DAY THE GAMEJAM STARTS ?!? WHY YOU HAVE OVER 1 MILLION SUSCRIBERS ON YOUTUBE ?????????

I just can't. This gamejam is the worst. At least give the others a chance to make an entry to the jam by giving an ecartement between the theme reveal and the start of the gamejam. Or just make the jam last longer. I don't even care if you awser this question.

- Omen777

Submitted(+1)

Good job. Nicely polished and executed. Simple, yet hooking. Those big lobster things actually scared the hell out of me while I was playing. 5 for game feel and difficulty progression. 

(+1)

Amazing game! Great mechanic and well made.

Submitted(+1)

Terrific game!

The representation of the theme you guys made is astonishing. You need to have good aim and reflex to finish the game, and that's the main idea behind shooters. Giving that experience without shooting enemies is a great achievement.

On the aesthetic level, the game is superb. The particle effects, camera shaking, sound effects and music give this game a pleasant mood.

_φ( °-°)/ We'll appreciate if you rate our game: Slow Ride.

Submitted(+1)

Wow really awesome game. So Juicy :)

I really like all the details, like the character, goes back a bit when launching the grappling hook, enemy are push and can explode other ones, the color splat when enemies die etc.

On the concept, my only negative would be that the game doesn't really feel like a top-down shooter are at least part of the shooter genre.

Developer(+1)

Thanks for playing!

I did feel I might have gone a bit too far from the original genre, but the example mark gives Snake pass, doesn't really feel like a platformer and introduces the new mechanic of bamboo poles to facilitate the snakes movement; I think the white circles in my game are the equivalent to the poles in Snake pass, I can make movement easy by giving the player all the grappling points they could want, and make them think in a different way when there isn't a direct path to the enemies. at least that's how I see it...

Submitted

You have a point there. My original comment was nitpicking anyway. :)

Submitted(+1)

Very nice looking and polished game. I like how interactive the environment is with itself, such as the biter enemies running each other into spikes.  5/5

Submitted(+1)

Fun mechanic and a polished expierence! Only nitpick is that visibility of the player becomes really hard when there is a lot of particles on the floor.

Developer

I did try to fix that by putting a shadow behind the player, but I didn't have time to mess around with it, so it's not dark enough, and I'll probably add a shadow to the end of you're hook too, I'll see if that's better.

(+1)

Amazingly polished, great and simple. Mechanics were introduced at a nice pace, and overall an amazingly enjoyable expirience

Submitted(+1)

This feels really cool to play! I didn't get at first that you could use walls to move. Still, the main mechanic is efficient, and the game is challenging just as necessary! Also the visuals and sunds are fantastic. Congrats!

(+1)

The presentation is good and the gameplay is incredibly fun!! My only complaint is that you could make the hitbox of the hook bigger (or make it snap to nearby objects). 

I don't think you intention was to make pixel perfect clicks judging by the enemy and level design, I see it as more of a click decision making, and when the plan is made, it shouldn't fail because I missed I tiny pixel on a fast moving foe.

Developer

Thanks for playing!

I think if I continue with this game I'll turn the hook from a raycast to a circle collider, and work on making the movement and aiming flow better.

Submitted(+1)

Amazing concept, amazing art, and amazing execution! Loved how the game plays! Its so fun!
5/5!

Submitted(+1)

Oh my god. So much fun really! The juice is oozing out and I cant have enough of it. I think many people go for a somewhat similar mechanic but your implementation is certainly the best one Ive seen in this jam. Well done!!

Submitted(+1)

That was fantastic ! Best game I've played so far in the jam ! The game feel was superb, sounds and music amazing and level design on point ! A huge well done !

Submitted(+1)

Excellent game feel !

Submitted(+1)

Really, really good! Art is great, Design is great, Feel is great, overall, an amazing game :D

(+2)

How was this made so quickly? This game is beautiful and extremely fun while still having just the right amount of difficulty for being a public game. 5/5 for sure!

Developer

I woke up on the second day with a list of all the things I needed to do, like music, all menus, a second enemy and 8 levels, thinking it would take a long time, but somehow I did nearly all but the levels in about 4 hours.

Viewing comments 20 to 1 of 25 · Previous page · First page