I liked the variety of potions and it felt great when I figured out the steps. Solid puzzle game :)
Play game
One Jump Man (Game Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #175 | 4.078 | 4.078 |
Adherence to the Theme | #226 | 4.392 | 4.392 |
Overall | #313 | 3.993 | 3.993 |
Originality | #884 | 3.510 | 3.510 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Solid mechanics, puzzles that left me thinking, good levels that introduce the mechanics and escalate in difficulty. Well done! Possibly went a bit overboard with that last level, though :p
Really good level design man! Nice additions with the potions and doors.
I made a similar game but it sucks kinda lol.
Check it out here
https://itch.io/jam/gmtk-2019/rate/461137
Yeah I should have spent some time thinking about interesting stuff to add like your bounce potion, and also sketching out good levels. It should've been obvious to me earlier cause I spent probably 6-7 hours out of the 48 actually working on the game. Maybe a few more hours on design from now on. Thanks!
Nice job, I like the level designs!
We also made a puzzle game all about having only one jump, check it out!
This is great! Great art and feel! Probably the best Ive played so far! The level design is what makes this really great. Good Work.
Only thing I'd say is maybe some kind of "Quick retry/rewind time button instead of an entire reset level, but that was only a thing on the last level (which was genius btw).
Great game and ideas. The levels were designed well around the potion mechanics. The last level flowed nicely, didn't need to plan it out.
I've seen this sprite in a different game in this Jam, (Only One from AribaaGames). Maybe part of the same game universe. (Game Jam theme to the next level, different games, same universe).
It's definitely a coincidence, I got the asset from here: https://rvros.itch.io/animated-pixel-hero
The concept was nice and the level puzzle designs were pretty good too. I did, however, forget the exact tiles where certain potions would be placed (such as the last green potion you use in the last level) and would frequently miss them. I also felt the character was a little floaty and stiff.
Great game! The way you designed your levels is really synergistic with your mechanic and made for a variety of wonderful puzzles. Also the way you introduced the mecanics was pretty good and clear, I specially loved how you introduced the green bottle's effect by making the player drop from multiple heights into it. You can tell that a lot of thought went into the levels. Good job! I wouldn't be shocked if your game makes it to the top 100. Well done!
Leave a comment
Log in with itch.io to leave a comment.