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ArrowOne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #751 | 3.875 | 3.875 |
Design | #993 | 3.078 | 3.078 |
Overall | #1060 | 3.302 | 3.302 |
Originality | #1397 | 2.953 | 2.953 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the retro theme, both the looks and the music! The game is fun, but it seems to easy to stick the arrow out of reach =/
If you'd like to check ours: https://itch.io/jam/gmtk-2019/rate/463231
What do you mean by "out of reach"?
I shoot it directly to the left or right and then can't pick it up anymore as it's close to the end of screen. Seems like a bug.
Hmm weird, was it in first level? How did you tried to pick it up (right mouse button or walk on it)
It was the first level, tried both, but if arrow was somewhere where you can walk over it, walking over it would pick it up normally.
I can't replicate this bug so maybe it's rare
Very cool, like Titan Souls and Towerfall had a baby :)
Hey ! Nice little game.
What I like : the overall idea, the arrow that comes back when you right click and kills enemies, the opportunity to improve something at the end of each wave, the graphics that are simple but well done
What I would have liked : do not lose money between two levels, slightly cheaper improvements, more variety in enemies
Good job :D
We kinda forgot to store money between levels :D
Great to see another game going with the one projectile concept. I love the art style and the mechanics of the game! I had a similar idea and I think you might like it, here's the link: https://mark-auman.itch.io/one-shot-in-the-chamber. Keep up the good work!cutest game on this game jam.. by far... love it
Try mine and leave your feedback : https://itch.io/jam/gmtk-2019/rate/431948
Love the music and the art. Once I figured out you didn't have to go collect your arrow or hold down rmb to pull it back it got really addicting!
Cute concept!
Shooting the enemies is satisfying. However imo the game needs more variety of levels to show off the potential of the main mechanic. The gameplay at the current state of the game feels too repetetive. It's hard to buy the towers because the amount of coins you get from enemies is too low.
But the aestethics are quite pleasing :)
Nice game! Had a ton of fun
A very nice looking tower defence :) Loved it!
Pretty fun game and very good graphics. It was fun to play but I couldn't find a way to collect the coins safely, it seems like an enemy would spawn on me everytime I ran for the coins, maybe I was just being too greedy :D
It look as murderous baby =D
Please check our game too:
https://itch.io/jam/gmtk-2019/rate/461656
Feels like a small tower defence.
Very fun game. I really like the arrow killing when it comes back as it adds depth to when you should bring back your arrow. Found it really fun even without getting to the upgrades
Cool, It's like Titan Souls but tower defense version!
Pretty cool game. The looks are great. interesting way of using the only one theme. sometimes I could not collect my coins. Well done!
This game is fun ! A good use of the ONLY ONE BULLET .
Nice job !
Thanks :D
Just played and rated! I had fun with this one, and loved the idea. At first I thought the right mouse button was to draw back to arrow to charge/shoot but once I figured out the mechanic it was pretty addictive. I didn't make it to upgrading, but regardless a great entry!
Glad you liked it. Upgrade costs might need a bit of tweaking
Nice pixelart.
kubs created background and few other things, the player, enemy and tileset graphics we've get from OpenGameArt
Thanks for the site. Looking at my game I can use it.
The returning arrow killing enemies is badass, but I wonder if it would make more sense as a boomerang? I died before getting to buy upgrades so I don't know much about that.
When we were thinking about making game one of the ideas was an arrow that come back, we didn't even thought about boomerang once :D. The game might be a bit too hard but we were trying to balance it minutes before publishing