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ETTIN BFFs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #195 | 4.255 | 4.255 |
Overall | #550 | 3.766 | 3.766 |
Adherence to the Theme | #821 | 3.787 | 3.787 |
Design | #825 | 3.255 | 3.255 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Quite a unique take on the theme, using only one body for two players. It does get a bit repetitive so adding more stuff into the game would be great. Goob job on finishing the game.
Nice take on the theme - incorporating it into a coop game. Haven't seen many of those! I didn't really bother moving around since it was a bit of a pain by myself lol, so I just sat there and punched. Good job :D!
Hey there! Its a very original idea, haven't seen anyone tackle the theme as you did here. Its was very hard though to communicate with my friend whilst playing because so much was happening on screen at the same time. We also didn't really see the point in moving (because it was very hard!), you could just stay there and spam attack :) apart from these few details, Great job with the game!
Would love if you could check mine out too! Or not, no pressure ;)
Interesting take on a two player game, I played it myself though which was interesting.
I think it might be difficult to play two player and communicate in time with the guards attacking a bit more of a delay to their appearance would have given you more time to accumulate to the controls.
That said it was a very cool game and I enjoyed playing. Only managed to get to 29 flowers but my giant kept quick turning when I was trying to attack and I couldn't figure out why he was doing that.
What a twist! From two heads to only one giant! I like it!
Really well executed too. Nice Game!
Really liked the concept. I played alone but I will replay it with a friend!
Two, but one. Nice idea. I was unfortunate to experience it alone but it got a convincing process.
Really nice idea, i liked it a lot. Sadly i had to play it alone and it was really hard. I will try to play it with someone so i can really see its true potential as a coop game.
A neat interpretation of the theme - love a good bit of coop! Cute visuals too. Nice job!
Funny idea for a game, the characters are great!
It felt pretty difficult to control, I guess part of that is by design, but (using an Xbox controller) I think the triggers would've been a better input for the punch instead of pressing down on the thumbstick.
- Joe
(if you have the time to check out our game, we'd really appreciate it)
Funny concept of the game there 2 players must control one character.
Neat idea! Nice to see some multiplayer in this jam too! Nice work!
Funny concept, Really like it and is awesome to play it with some else!!!
This is a very cool little score chaser, I love that the ogres just want to pick flowers. I can't wait to try this with a second person. I feel like we'll do worse.
I am happy you enjoyed it but I am afraid you are probably right. :)
Great game with a really nice idea! I love the cute graphics and music! I played it on my own, but I'll play it with a friend as soon as I get the chance to! Great work!
Thanks!
Nice game! I wish pressing N and C at the same time would do an area attack.
Thank you! I will consider it if I continue with it.
Interesting control scheme. Since i had no friend to play this, I played it with both hands :D
I like the comicy nature of this, and that there is no "killing", makes them both to be so much more peaceful :)
I love the idea
Reminds me of Brothers: Tale of Two Sons
Thanks! Small palette pixel art sprites are quick to draw. And a lot of fooling around with bill-boarding and facing of the sprites in unity makes it look the way it does. The 3d physics are limited and super rudimentary. No meshes or 3d modelling shaves of a lot of work as well.
Made it to almost 200 points until I closed the tab by accident for pressing ctrl + w.
Same problem here haha
yeah the control scheme isnt exactly optimal, for reasons like that and also because not all computers have a right ctrl button. you should probably aim away from function buttons like ctrl in your control scheme.
That is a really good point! Will see what I can do about it!
Added an alternative control scheme to avoid having this happening.