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Lurking in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #21 | 4.491 | 4.491 |
Overall | #43 | 4.400 | 4.400 |
Originality | #114 | 4.396 | 4.396 |
Adherence to the Theme | #293 | 4.314 | 4.314 |
Ranked from 159 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wait... am I the bad guy? Anyway really nicely made game with unexpected atmosphere for an indie jam game. Nice graphics too and the gameplay works really well. Also pretty well done tutorial that lets the player learn the mechanics themselves. Really good job!
The dark one will lengthen our nights, forcing us to get our 8 hours. Diabolical. We hadn't tested the tutorial but it's good to hear that it's doing its job. Thanks!
Awesome game! I love the style and that wobbly light effect really make the atmosphere!
Thank you and I'm glad you thought the wobbly light helped the atmosphere.
Wow, I love this take on the theme, very original! Very detailed, polished, and immersive for a jam game, which really helps sell the spookiness. It's designed very well, I was able to figure out the puzzles on my own which is perfect, makes the player feel clever :)
I felt like I was able to cheese things a bit by getting to glance at the diagonal tiles while I switched between orthogonal facings, not sure if that was intentional. However I think without that the later levels might have felt a bit too much like simple trial and error? Hard to say, and it's all just a nitpick anyways, amazing job!
Feel free to check out our game Einnsamr as well <3 https://itch.io/jam/gmtk-2019/rate/463168
Thanks for playing the game! The slight glimpse of the diagonal tile was actually intentional because we were trying to fine tune how much we should allow players to see without being too frustrating and still be spooky. Would love to check out your game.
That scream spike hit effect got me the first time lol. The game has a unique vectorish style really cool! Pretty polished feel with the cutscene between levels.
https://itch.io/jam/gmtk-2019/rate/461353
Thank you for your positive response! I'm glad you enjoyed the game
I'm checking out your game now too
Very cool game ! Great atmosphere and easy to play.
Thanks for playing!
Proof that you don't need AAA graphics to make a scary game.
Gonna put that in the press release
Nice atmospheric game. Very good art style and music. I really enjoyed it.
Thank you Admixpl? How do I pronounce this?
I've no idea, but my name is even harder "Łukasz".
I really loved it. The art and sound were great. Loved the progression being displayed as a fire for each level.
Also: Pink blood > Red blood.
Thanks Messie, glad you enjoyed it. We originally wanted to show the player lighting a giant candle on each floor too but had to cut it unfortunately. And Pink blood is indeed superior to Red blood, I'm glad you think so.
Nice game. I like the idea, the graphics are really good and nicely polished. The game feels smooth but I think more puzzle elements could add more depth to gameplay. Overall good game, good job !
Thanks Andrei, I agree that we could've added a bit more depth to the puzzles but I'm still proud of what we've accomplished.
groovies got their groove on
B)
This was horrifying, such an ominous atmosphere! Very interesting take on the theme, and much more challenging and fun than I would have suspected! Great job!
One Big full pixel heart for you guys! I hope this game gets to Nintendo Switch ! love the art the colors and how monsters have purple eyes ,gameplay is very interesting and the sounds are not annoying but just pleasantly "Scary" enough. Looking forward for more levels
Thank you for the kind words Layal and for enjoying our pleasantly scary game <3
Hey, came here because you left a comment in my game: https://itch.io/jam/gmtk-2019/rate/461692. I managed to finish the game, and I must say that it's a pity that the game finishes in the 6th level, because in there is when I started to strategize with both moving in the dark and luring the enemies with the torch. It's a pretty simple but beautifully executed concept. Congrats to the team!
Thank you for playing our game!
We were actually worried about making a big filler level so instead we chose to spend our time on making varied introduction levels. So you're right! The next step would have been to make bigger open spaces with more complexity.
Thank you for your feedback!
I love it! It's so tense and weird (in a good way), I got a couple of jumpscares on my playthrough.
The mechanics work in a lovely way, this definitely has the perfect balance between suspense and exploration. Definitely in my top 10 this jam.
The art is superb too. Colors are great, the screens look rich yet simple. It's a great art direction overall.
Thank you so much, really glad to hear that from the artist himself.
Just at the start the game grabs you, first the ambience then it tells you to press spacebar. You do it, and the light appears and the game is there. Man, that's such an elegant way to present the mechanic, seriously. And it extends to the art assets, and specially the level progress screen. So nice, compact, and elegant!
The artist side of me is appeased. The animator side of me would like the feel of the movement animations and direction change to be a little less sluggish, but the artstyle still carries it through with no problems!
The game can certainly catch you if you get too into it while running from a monster and fall into some spikes. The scream startled me, hahahah. Though i'm not the bravest person around, i do think it means the atmosphere is good, hahaha.
Also really liked how you implemented that the floor can have multiple monsters. Got trapped between those two.
Overall, outstanding!
One other small thing: I actually thought that when a level lighted up, it was because i was going into that level, not that it was done. Foolish of me in hindsight, but it does mean i ended up expecting one more level and felt a bit anticlimatic, hehe.
Thank you for your feedback! I'm glad you enjoyed it.
You may have a point about the levels lighting up, I never thought about it that way!
Looks and sounds great. Fun at first but the levels can get repetitive.
Yeah I feel ya. We tried our best to look for more creative twists and set ups with the mechanics we designed but it was pretty difficult. Thanks for the feedback though.
loved it man, godot 4tw
Spectacularly sharp, in its artistic design and implementation all around! I'd like to do the developers a service by pointing out what truly shines about this game, and why you should try it out!
-Clear communication of scope: with the first level being fairly short to complete, then showing one flame in the tower, the player can understand just how much time they're committing to! Short and satisfying!
- Lovely artistic choices! Being a bit of a puzzle/dungeon crawler hybrid that also hedges on wordless tutorials, it's clear how effective the imagery works when the gameplay components are so affordable!
- Healthy lenience in the gameplay keeps anxiety and intrigue in a playful balance! e.g. being able to spot the corners of tiles by rotating the light, flickering the light to gradually scour an unfamiliar area safely, quick respawns meant I could experiment with the game's silent rules with no frustration!
- The game takes its most basic concept and runs the full course: I can see exactly what I subjectively enjoy about this design, and I am ready to be excited for any extensions of it! I could say all of the points above with zero hesitation!
Whether this game continues to grow or remains a solid jam entry, it's a significant and memorable experience for me! Awesome job!
Thank you for the detailed response! I'm quite speechless since this is probably the most insightful review I've seen so far!
I wish I could 5-star *your* review!
No problem at all! In agreement with the other comments, there's a whole lot of greatness in this deceptively small package! It's worth all of the discussion!
Best of luck moving forward!!
Truly unique and nice artstyle. I had fun playing it all the way through. You should definitely work this through and release it as a complete game, add different enemies, traps, mechanics. Nicely done!
Thank you for the kind reply!
If we decide to release it as a full game, we already have a lot of cool ideas and suggestions on how to expand it!
Thank you for trying our game!
Very fun game, and genuinely scary!
Thanks WK <3