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A jam submission

Hammer TimeView game page

When all you've got is a hammer, everything looks like a nail. Meditate on that.
Submitted by Chairish Games — 2 hours, 2 minutes before the deadline
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Hammer Time's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5863.5423.542
Overall#7963.5423.542
Originality#8793.5213.521
Adherence to the Theme#10163.5633.563

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 39 to 21 of 39 · Next page · Last page
Submitted

Fun game felt nice to run around, although it was sometimes hard to pick up hammers because you run so fast. Would have been cool if there was a kind of hard mode where there is only one hammer (and for this game mode make them more aggressive towards the player and not let them run at the hammer all at the same time otherwise they would just slaughter each other). There was one playthrough where i wasn't able to finish because the enemies got stuck in the gong. The dash feels a bit useless, not sure wat you could've done with that differently though. I liked that the hammer throwing isn't too easy you really have to get better at the game to beat it but it's not impossible either. I feel like i've given a lot more critisism than said positive things so i just want to say that I enjoyed your game :-)

Developer(+1)

We're glad you enjoyed it. We're planning on working on it further and every comment will be considered.

Bugs like enemies stuck in the gong and the game running way to fast on some computers are going to be the first thing to fix.

We were thinking of more than one game mode. First idea was picking how many hammers, and how many characters there will be in a match.

We're thinking of singleplayer, couch multiplayer, and perhaps one day (if we think people will like it) P2P multiplayer.

Hammer throwing will probably get revamped into picking a direction instead of picking a point where it will land because we think picking a point to throw would be a nightmare on a gamepad. But yeah, the idea behind picking a point instead of direction was to set the skill bar needed to win higher.

Submitted

Congratulations for the game! Keep making games, each game jam we get more xp and level up as developers. Rated <3

If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.

https://danilocesareu.itch.io/otto

Developer

Thank you :) we're gonna keep making games and we'll definitely check out your game and comment on it as soon as we catch some spare time.

Submitted(+1)

Fun little game! I almost got the feeling of other human players playing with me since it starts so sporadically. Tight controls and very fun to dash about! Great job!

Developer

Thanks for trying it out :)

Submitted

Had a lot of fun with this one~
Took a few dozen tries to survive until the end, but even failure was hillarious in it's own right
Sorry if mentioned before but I did find that occasionally the hammer doesn't hit the gong; happened the first time and I honestly got the wrong impression until I tested to see if it actually made a sound ^^;
Still, a minor hickup in an entertaining game, nice job!

Developer

Hi, thanks for trying the game out, I'm glad you liked it :)

It is true that there's a bug with hitting the start button at the edges, it's already fixed, but we can't upload new versions until ratings end. And no, as far as I know, you seem to be the first person to notice it (after us ofcourse)

Submitted(+1)

A fun game with an innovative menu, but the enemies were way too fast and you picking up the hammer was hard. I think a mechanic where you can get the hammer back (like in Thor) would make the game better (aka more fun!). Also, it's not exactly original as there are similar games with similar mechanics, because, as far as I think, this is essentially the "You only have One Shot" mechanic. (My game's title also has the words "One Shot" in them, but it's the enemy who has only one shot, to kill you. Fun game, which seems to be heavily inspired by battle royale. 

The game *is* fun, but I'm just giving a few suggestions. (I've given a good rating, don't worry)
and this is, by far, the longest review I've ever written. 

Developer

Thank you for the review. The enemies being too fast on some computers is a bug (not related to deltatime, we've checked) which will be fixed in the post-jam version.

Thor-like hammer callback is also being considered as one of the powers characters will have.

Submitted

Ah, cool! 

Submitted

Had some fun with your game. Simple and to the point. 
I think the theme was a bit shy coming through in the design. 
Good job!

Developer

We tend to agree that we didn't quite match the theme 100%. Got carried away with the simple yet fun concept far too easily :P

Thanks for trying it out!

Submitted

It is much fun to try beaten all and finish as the only one.

I would add settings to change difficulty and quantity of enemies.

Developer(+1)

Variable number of enemies is in the works, we're glad you liked the game :)

Submitted

The arena was way too big for a 'battle royale' game. Also it was way too easy(for me at least)

Submitted

Interesting theme, and your START button is the best :D Maybe the camera is a little bit too slow for the very fast character, but overall really cool! Could imagine a multiplayer mode?

Developer

Unfortunatley it seems we had a bug which caused the game to run at different speeds on different setups. That's probably why the player was too fast for the camera for you.

Glad you liked the concept! And yes, the gong button is an idea we didn't want to take out even after we changed the looks of the game.

Submitted

Hey cool game, so very short but if you want to have more fun you could add a shield that would throw back the hammer but slow / stop you for a few seconds. The fast walking of the AI is a bit too much I think but could be handled in higher levels.

Nice game anyway!

Developer

Thanks for trying it out and for the feedback :)

We might consider the idea of a shield, though we'd much rather like the game to stay as dynamic as possible. The speed of the characters is actually the result of a bug we didn't notice during playtesting. It's already been fixed (along with a lot of other things) and is just waiting for the rating period to end :)

Sorry it took me a while to get to this, I've been trying to get through everyone who rated us and give a reciprocal and it's taken ages. xD

I like the idea (and the Wilhelm Scream :) ), but the controls are really janky and I was getting a really funny AI bug where the characters would run back and forth over the same two positions, only moving a little bit at a time (I have a GIF of the menu demoing it, if you're interested - prod me on the Discord. :) )

I think this could make a really good mobile game, especially on tablets, with a bit of polish and expansion. :)

Developer

Hey! Thanks a lot for trying it out!

Yeah, the AI's a bit janky, never should've gone with out of the box pathfinding :P We're not sure if the game's gonna go on mobile, but it will definetly get a couch & online multiplayer modes (nothing too competitive, more for playing with friends)

Even though we've seen the bug already, we'd love to see that gif as well, I've contacted you on discord :)

Submitted

Very fun game! I love chaotic games, they're just so funny! It's very challenging make it even more fun to play! I have some minor complaints though: when restarting the hammer takes a long time to fall, and when clicking it doesn't throw exactly where I click (which is a bit infuriating). I think that has something to do with the 3D perspective... Nontheless, great game! The sounds and voice acting were perfect! Great job with this!

Developer

Thank you! We're glad you liked it.

The aiming and throwing system is clunky and instead of throwing the hammer to the point where you clicked, we will most likely implement just throwing it in the direction of your click. We experimented with the exact point throwing but as these things happen it was ok for us because we were testing it and learning it over and over again. We had an outside person try it and tell us it's bad way too late in the jam.

And yeah, the hammers fall way too slow, but we just didn't think it was that important in the end when we were short on time and decided to change the whole game aesthetic from a shitty looking "realistic" aesthetic to the stylized one you can play here.

I'm sorry It took so long to post a comment after downloading your game, but I was so into it that I wanted to finish it before posting anything. I really loved the fast action combat system and the music was so epic I was really into it. there's a minor bug where you throw you hammer but not at the dong at the start and it allows you to move and kill enemies before the game started but, minor bug so it doesn't care. It's amazing that you managed to do it in 48hours only! Anyway, Great game I really loved it 

Developer

Thanks. We're glad you enjoyed it. Well the thing is the original idea was that you could walk around and have tutorial messages displayed all over the level like a lobby in which you try out your moves. Being able to kill enemies before the gong was supposed to be allowed but the game was still supposed to count how many enemies were there when the gong started and how many you've struck down yourself. Kind of like a natural difficulty setting. In the end we didn't have the time to set up the tutorial properly for that idea. So you found a bug, but you kind of found a feature that didn't make the cut :)

Submitted

Haha, this was great. Some of those dudes have an insane throwing arm. I thought I had it a few times and then got smashed with a hammer out of nowhere :D I had a great time! 

Developer

Glad you liked it :)

Submitted

Funny game wich have a similar idea as my game. And it's not bad, as the realisation is different, and isn't bad. The only thing I really don't like is the speed of the character, it moves too fast.

Developer(+1)

The speed is a bug discovered well after the submission =/ thanks for playing!

Submitted

I have no idea what the only one mechanic is but I did have fun playing! Maybe you could make it so the map shrinks as the players decrease because at the end when there are only like 2 or 3 guys left I have to run around the whole map looking for them. Other than that I think its fun

Developer

Yes, we wanted to include something like that, but time restriction stopped us =/

The "only one" is in the details: only one health, only one survivor, only one throw etc.

Submitted

The characters in the game are moving with super speed wich makes the game almost unplayable :|

Maybe you forgot to multiply their speed by deltaTime?

Anyway, the game looks interesting and fun ;)

Developer

That is actually a bug, for us it worked normally, but for some people they move too fast. We intend to further test this and correct it.

Thank you for the comment!

Developer

Indeed it seems it was delta time. Thanks for the tip :)

Submitted

Movement is weird, got hit by my own hammer, not sure how it fits the theme, don't know why you would throw a hammer, instead of swinging it... but it is the most fun I've had with all the games of the jam. Single-player battle royale.

Developer

It was supposed to be crazy and silly :) Yes, movement can get a bit clanky, we didn't have time to really polish it properly and some bugs got discovered after submission.

Glad you liked it!

Submitted

I love this game, it feels like a great type of chaos! Outside of the game jam I feel like this game would be really great with some sort of painty UI! 
It's challenging! I think you should also drop things like food which can make you sprint faster and different weapons/items which can do different things (reach further, protect) - And another thing that I feel would make this game cooler is a flashlight! so you can't see too far around yourself! and a timer! These are only suggestions for if you want to further develop your game.
You achieved loads for the 48-hour Game jam, well done! 

(- Amy)

Developer

Thanks a lot :)

Indeed we plan to develop this further and your comment is most helpful regarding that :)

Viewing comments 39 to 21 of 39 · Next page · Last page