Loved the music and environment, very enjoyable game, I just was not sure if we are able to reach the top area or not
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CockaTune's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #9 | 4.655 | 4.655 |
Overall | #34 | 4.232 | 4.232 |
Fun | #70 | 4.081 | 4.081 |
Originality | #438 | 3.858 | 3.858 |
Ranked from 310 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The jump is controlled by music's BPM
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Amazing visuals !! I hope it has a sound effect sync with the jumps (a tic tak tic tak ... effect), cause it's hard to know were you jump if you are not permanently looking at the bottom left corner of the screen.
Overall, well done!
Amazing visuals !! I hope it has a sound effect sync with the jumps (a tic tak tic tak ... effect), cause it's hard to know were you jump if you are not permanently looking at the bottom left corner of the screen.
Overall, well done!
An all-around amazing game. Fluid animation, a groovin' soundtrack, and a very fun game mechanic. No bugs to speak of either! The only gripe I have is the end screen doesn't explicitly tell you that it's the end, leading to half a minute of pressing buttons wondering if there's any more to the end screen, but it's quite the nitpick.
The best one I've played so far for the jam. The concept starts up okay and becomes really good after dashing is introduced. You realize that you can deny a jump but have to move forward as a consequence. That makes it really interesting to play.
Such a nice game :). I admire the environment art, the level design and that the level is not linear. Very well done!
Fluid, smooth, polished and pretty! Oh, and the tune is a banger as well :)
The art and music are exellent! However, I was not able to climb up on the screen, where dashes are presented. I don’t know, it should be so or it just didn’t work out for me, but in all other respects the game is very polished and follows its trick. Too bad it's so short, wants more!
amazing game!
havent played many yet, but so far this is my fav!
i really love how you took the auto-jump idea and ran, no flew! with it. Not only does the timing control your jumps, but also your dash, and the things in the world. It's like a rhythm game where you don't have to worry about being off beat because the game hits the beats for you.
The art was amazing and the music was wonderful to listen to. well done!
Absolutely my favorite game so far! It was extremely frustrating at first, until I understood that the jump was timed to the music's bpm. As soon as I started bobbing my head to the music, my skill increased tenfold.
Beautiful art, amazing audio of course, and overall just a very well polished experience. I appreciate the smart placement of checkpoints especially in the nonlinear levels, makes it a lot less frustrating.
Amazing job! Hope to see more of this game :)
I really love this game.
We had a similar idea (in ours the character shoots automatically to the beat of music) and I love your execution! The puzzle nature of it makes it so awesome, after a while it just feels natural to play the game. Something that I'd love to see is the pattern changing, instead of 1 2 3 jump, it becomes 1 jump 1 jump, or if the song is 3/4 isntead of 4/4 it becomes 1 2 jump 1 2 jump.
Also, I don't know if it was intended but when I got the giant seed the game got stuck in that screen.
Really great art, music and sound effects, together with responsive code and fun stages. A more exploration oriented take on the auto jump idea. Pretty fun!
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