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GMTK2020Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1664 | 2.945 | 2.945 |
Overall | #1697 | 3.051 | 3.051 |
Presentation | #1800 | 3.128 | 3.128 |
Originality | #1918 | 3.142 | 3.142 |
Ranked from 274 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player collects controls which he has to use to advance though the levels and dies if he runs out of Controls
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
movement speed it's a bit all over the top for me and spikes are hard to see hehe, but overall a nice little game, congrats :)
I think mi game has the same issues, so... no problem haha
The spikes were hard to avoid sometimes, especially when they were below the screen. Also with the very frequent deaths, switching off to the mouse to restart was a bit annoying.
yeah, as mentioned previously
I made the mistake to test the game in Editor rather than in browser,
(Probably because of Build time)
But the browser somehow cut of a few pixels and made it somewhat harder,
Tried to make it more like in editor, but couldn't do much more with the time left
Interesting machanic. I think it would have been interesting if the jump button also changed :)
This was actually planed at the beginning,
space and a few other things,
but after implementing left and right I ran out of screenspace and didn't want to increase the resolution.
Because of this and Time limitation, I stuck with only left and right,
might do more if I continue the game as standalone instead of in browser
I've seen this mechanic a couple times already! But I think you pulled it off better than others.
Good choice of mechanic, good choice of assets. I have especially high praise for the level design; you didn't need to go so hard on designing levels with multiple paths, but you did and I think it carried the game.
Good choice of mechanic, good choice of assets. I have especially high praise for the level design; you didn't need to go so hard on designing levels with multiple paths, but you did and I think it carried the game.
Thanks,
I wanted to have a bit of variety,
My only fear was, that the time spent creating bigger levels was wasted because most players just play one path.
tried to move the player down in the last level, if he's just playing the top part. Hope that worked
I really like that concept, that you can choose and see which letters will be used in the next minute. tho this like gives you control back again.
But the game is still nice and fun to play.
Well done!
Feel free to check out my game as well, always love critique
Thanks, really appreciate it,
will defenitly check it out, as soon as I have the time
Cool gameplay mechanics, art, and it's definitely challenging but in a good way.
liked the idea! It's good that you can strategize what button to take. Only thing I think could be better is the spikes that is a little too hidden to be easily seen...
Creative variation on the theme! The use of assets were very efficient and the level design encouraged thoughtful use of the mechanic.
The spikes were a bit difficult to see and seemed to come out of nowhere. Collisions were not always perfect either.
Very well done game overall! Cheers :)
got a lot of feedback about the spikes,
didnt really notice how hard they are to spot, because after creating and testing the levels, I already knew where they were. Also I added the bushes after testing the levels, which was probably a mistake
Really cool interpretation of the theme!
Only negative i can say is that the spikes are a bit hard to see! Fun game!
yeah, I made the mistake to do most of the level testing without the background/decor objects,
I only saw the ground and gameplay objects (spikes and controls)
Didn't really notice that the spikes were hard to see after adding all the trees and bushes,
probably because I already knew where everything was after creating and testing the level
Very original idea, although at times it feels slightly unfair when the controls are very unreliable, maybe a big issue for people who don't remember the keys. Besides that, you have a cool game with a good style and nice music.
Thanks,
I think the part with the controls is because of the game running in browser,
I did most of the testing in editor and some in standalone, just minor testing in browser,
that might cause some problems with the controls, felt like browser was always a bit laggy compared to editor
this was fun and out of control I think you had a good idea
Interesting idea of a timed input, could have had a small warning when time was about to run out.
Great Idea, will add something if I continue the game
Great idea! I'm a little biased because this is very similar to one of my first jam games (losing keys and having to play with awkward keys). In that case it was a shooter, but the concept is the same for a platformer.
The only thing I would say is the platformer controls are a little stiff and lead to some unintuitive interactions. But it's still very cool to play. Well done!
The game fits the theme aptly. It was tough seeing the screen and keyboard simultaneously. Nice Work :D
Very cool game! love it
The idea is creative and excellent for this jam!
Cool concept! The presentation was also amazing, overall a really enjoyable experience.
This was loads of fun. As far as a game jam project goes, this was incredible! I think the only thing I ask for (because I just love harder gameplay I suppose) would have been a slightly higher chance to get keys that required the typical left inputs from the right hand to be on the right side. So flipped.
Still, this was amazing.
Thanks, really appreciate the feedback.
I had something like that and a few other things in mind, but there wasn't enough time left to have different difficulties
Really nice game. I liked the mechanic of losing your keys. I constantly had to be aware of how to move.