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Sunroof Shootout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #849 | 3.321 | 3.321 |
Overall | #937 | 3.375 | 3.375 |
Presentation | #1135 | 3.482 | 3.482 |
Originality | #1460 | 3.339 | 3.339 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must choose between shooting and steering. If they take their hands off the wheel to shoot, the car will keep heading towards potential threats and any bumps will send you out of control!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Nice fun game. Like the way the game starts to get out of control. Good!
Really fun! But I'd like police cars to explode! Hehe
A nice arcade game. It was quite generous in terms of fail state, as I didn't find being shot or hitting other cars that punishing. Perhaps a health system, with health pickups on the road, would work well. Some more "juice" to make the shooting feel more impactful would go a long way too.
Great Game!! Loved the art work and gameplay, the concept is also very creative!
Amazing game from the art to the gameplay, I specially love the feel of the acceleration and deceleration :D
Fun and challenging game! Game looks good and plays well, good job.
Very fun! It's even satisfying to lose and crash! Great idea.
Great game, visuals and feel. Was really hard with the restrictions by using one of the skills
This game is very cool! pretty challenging too, i love the visuals! please keep working on it even after the jam, i want to see more of this, good job! Please check out my game too :D
nice game, would have liked to have gun and hit sounds, maybe add some effects to hits on cop cars to give it more impact, currently it feels like blowing bubbles at them
Whoa, this is a nifty little game!
The car's controls could use some tweaking: it didn't feel quite reactive enough to my movements, just vaguely sluggish; and getting shot seemed really tough to recover from, in a way I'm not entirely sure is intentional.
It's got a fun vibe to it though, and extra little touches like the screenshake and the skidmarks add quite a bit