Very well executed and fun game. Had a lot of fun with it : )
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Gravitus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #719 | 3.405 | 3.405 |
Overall | #1189 | 3.262 | 3.262 |
Presentation | #1303 | 3.381 | 3.381 |
Originality | #2023 | 3.095 | 3.095 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are different gravities in each level.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Really challenging but I got super addicted. Love the mechanic, awesome work!
Very cool game ! I did not managed to beat level 4 but it really pleasant to control that thing :D
Thanks for the game !
Top noch level design with a simple but very tricky gravity mechanics. Top marks!
The physics is good which is the most important part of this type of game! I like the use of GB colors too. But just as a suggestion, maybe make it so that you win just by hitting the other platform? Otherwise the difficulty is a bit too high.
Interesting idea of switching gravity in different parts of the game! Still, landing turned out to be quite difficult for me and I think it would be cool to see gravity direction just to give players more visual feedback.
Level 4 is my maximum… The inertia on the rotation of the spacecraft is really hard to deal with and the gravity modifications are really steep. That's a fun game but it needs more polish :)
Really cool game, at first i thought it's a top down game, so i just holded w and tried to race to the platform, after few failed tries i realised you have to land on it xd, gravity in first level could be stronger, because it felt like it's weaker than in rest of the game, also there are 2 audio problems, main menu theme seems to play only in left ear (played with headphones), and when you hold w and crash into a wall, after death you still go forward, but there's no sound of the engine, but overall really cool game
This is a really neat mechanic! I love the game feel and I think the difficulty is really nice for me. I hope you add more levels!
Interesting mechanic, but pretty difficult levels. I had to give up at level 5. Though, level 4 was already beyond the limit. The levels are difficult for three reasons: level design, gravity strength and landing requirements. The transition between different gravities is cool, but also hard. This mainly ties in with the very strong gravity. If you then also require the craft to be landed perfectly up right, then it just becomes too much. Change those things and you have a really cool game on your hands.
At first, I thought it was just a game like many others, but when the gravity changed, it became a lot of fun. It is a fascinating idea. I think there is a lot of possibility with this mechanic if you decide to work on it after the jam.
on a few levels it felt like I couldn't really change direction (or gain momentum to change direction). This is fine because it's meant to be challenging, but if you plan on expanding this maybe making it easier to "have control" (which is funny because that's counterintuitive to the jam theme) can lend itself to a more rewarding player experience :) but overall I liked it!
Nice concept of regions for gravity. Agree with commenter below that it needs some extra juice and music. Really wanted to have more fun with it but it was too difficult for me! And to be clear – I love difficult games, but something about this was too frustrating for me.
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