Nice twist on tower defense. I suck on those games though :D Really cool presentation btw!
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Blackout Net's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #339 | 4.060 | 4.060 |
Fun | #378 | 3.660 | 3.660 |
Overall | #456 | 3.660 | 3.660 |
Originality | #1866 | 3.160 | 3.160 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to manage turrets that occasionally stop working.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Fun tower defense! Seems like a lot of time was taken to balance the game. Graphics were good and became intuitive. Sound effects were cohesive and a nice touch. Well done!
Good tower defense with a little twist to fit the theme. Only thing I would criticize is that the drag and drop for the tower is not really clear, took me a while to figure it out. Other than this, it's a good tower defense.
The aesthetic is good, music and sfx are well done and integrated. Didn't encounter any bug. So overall good job !
Very good looking, and I enjoyed the music ( although it stopped playing pretty early in the game). However, it felt confusing. Would be great to see some in-game tutorial/ tooltips.
Great entry! Survived only 8 waves. :( If you add some tooltips about what is going on, I think you have a potential for a great game!
it was fun even without draging, but dragging them around was more fun.
Polished game and I love tower defence games. Liked the idea of moving towers, makes it less static.
Some thoughts(I really think you should do a post jam version!)
- A little bit on the easy side, I did not really have to move the towers even if they were turned off
- A little too much going on for a first level
- No indication on dragging
Good job!
Neat Idea. I feel like its a little too easy, because if you just keep calling in the next wave it lets you bypass the outage and gives you a new tower. Got to level 85 before it lagged my browser though haha.
Very polished, very cool, and a lot of ideas implemented well. I think the user could be given more information, like where the next power outage might be or where enemies will come from. I don't know if it's a glitch or not, but I had a weird wave with invisible enemies?
The level of polish is impressive. I'm not a big fan of the blackout mechanic, because I can't really prepare for it. I'd like it more if it were easier to reposition my towers.
I like how chaotic your game is. It's so satisfying to watch enemies get obliterated as they go through choke points!
Nice, I made it to wave 47. One thing I wasn't sure about is whether the buff towers affect others placed diagonally.
A fun and interesting concept! Good work!
If you have time I’d appreciate if you could check out my game as well!
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