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Jump Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.706 | 4.706 |
Fun | #22 | 4.252 | 4.252 |
Overall | #32 | 4.252 | 4.252 |
Originality | #707 | 3.706 | 3.706 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player doesn't get to choose when to jump, its necessary to get used to platforming when you can't control when you start jumping. You now have to deal with the consequences of jumping when you DONT want to. There are also a couple secrets, try to look out for weird/different looking walls! (You can read more about my thoughts on the jump timer mechanic on the game page if you're interested!)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
Hello! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream
Thanks so much for playing!
I really liked this game. It had a simple mechanic that would be uninteresting in regular platformer levels, but the levels on this one perfectly match up with it. Great job! Art was fantastic too.
You did so much with such a simple mechanic. The moment I realized that the character would jump even if I was midair was extremely satisfying and fed into a lot of later obstacles.
The spike collision was a little unforgiving on the sides.
There were a few times when the music seemed to sink up with the jump which added a lot to the mechanic and would go a long way if done on purpose.
Perfect controls and aesthetic!
Wow this game is great. Super twitchy and difficult. The soundtrack is F***ucking slappin!
Nice job!
Fantastic game! Great use of theme and really well executed pixel art. I'm amazed you managed to produce so much content in just 48 hours :)
Overall, my favourite jam game so far
Thats some clever use of the "No controll" theme!
Amazing! Simple but fun mechanics, lots of levels and even different music for each area. Really good entry.
There is really little I can say here, except that it is a wonderful game.
The graphics are coherent and fit together stylistically well. Even if you have different biomes, you won't notice any negative effects by looking too weird.
The music reinforces the charm of the game and I only noticed it during the boss fight as too repetitive.
The theme of the jam you have solved relatively "standard", but you did it very well. The levels are detailed and it's not over after only 5 minutes.
The only negative thing that really bothered me was the controls. I hate playing with the arrow keys. In my opinion they have no right to exist in computer games. But that is probably just my personal feud with them.
Anyway, a great game.
Awesome presentation and good execution of the idea!
I have to join all other people that are praising the execution. Best autojumper of gtmk2020 that I have seen so far!
This is the strongest implementation of the auto jump I've seen so far! Great work!
This was way too hard for me, but it's a very well made game!
Love the music and visuals and the challange. The difficulty curve could be a bit smoother, the spike colliders a bit more lenient and the jump bar closer to the player, but other than that it's my favourite entry so far.
(4 crystals, jumped 1950 times)
Spoiler:
The secret room(s) (I found just one) are really neat. Also, screw the aggroed phase of the boss ge gets just too trigger-happy...The main idea isn't original, but the execution is perfect. Loved it!
Great visuals and music, everything fits really well. The gameplay has pretty unbalanced difficulty in some parts (mainly cycle timing based rooms). The bossfight (spoilers!) was cleverly designed but quite frustrating, it might have been nice to have 3 lives there and then you could make it a bit more complex (more platforms, stationary airborn obstacles, etc). Overall really well done, I hope this gets featured by Mark. It deserves it.
I appreciate the feedback, thanks for playing!
There was some really clever level design in this one. I love how you use platforming staples and make them so much harder to work with here. I've never been so nervous on a moving platform while playing a platformer. The music is also goes well with the game, which is important since this game requires a lot of focus.
I've seen a lot of games in this jam doing something similar with the timed jumps- yours does it very well! And the presentation is awesome. Great job!
Awsome presentation and really nice game, good job :)
Okay, this game looks and sound awesome!
And it plays really well, too! I thought about making a Platformer, where the player doesn't control the jump but I just couldn't think of how to make it fun. The idea to show the player when this jump is going to happen is simple, but genius!
And that you have different worlds with different aesthetics and their own mechanics is astonishing. Very good job overall!
The only thing is that the game is a tad bit tough in my opinion, but a whole lot of fun.