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Bloodlust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #330 | 3.769 | 3.769 |
Originality | #489 | 3.821 | 3.821 |
Presentation | #564 | 3.846 | 3.846 |
Fun | #636 | 3.462 | 3.462 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a man under the curse of becoming a werewolf when in direct moonlight. If any human is in sight when in werewolf form, you lose grip of humanity and involuntarily attack.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I can always appreciate a good werewolf game, and I like the stealth mechanic you have going on here! I will admit that I often struggled to get the blood vial, but that aside, I liked the layout of the whole mansion-feeling place. The visuals and music tie nicely together with the vibe of everything that's going on - the music gives a sense of anxiety and mild hopelessness. Additionally, I like that you gave options for alternate player skins - that's a neat thing for you to manage to get done with a jam game! Overall liked the game, nice job! :D
Thank you so much! We're all really happy you enjoyed our game <3 <3
I thought the game was a bit too easy but it was a nice touch to have a component forcing you to eat some people, the game works well, the presentation is nice and it was a fun little experience, nice work!
Thank you! We're glad you enjoyed it. I definitely agree with the game being too easy. For the post-jam version we're looking to spice up the gameplay a bit (while still sticking to the ideas here).
Hey, cool little puzzler. You did a great job. My only suggestion would be to add some way for the player to speed up. Maybe a "hold shift to run" type of thing. He felt a little too slow.
Thanks, glad you enjoyed it! We appreciate the feedback too <3 I'll suggest that one to the team.
Cool game! Music was really nice, and the mechanic to become a wolf to jump the gap to get the thing was pretty sneaky. Well done!
Glad you enjoyed our game <3 Thanks for playing!
Awesome game!
Thanks ^^
Great atmosphere, both the music and visuals are on point, and the mechanics also fit the theme very well. Good job!
Thank you for playing our game! <3
Nice atmosphere and music. Bit weird that I had to type in the style number instead of just shifting through the styles :P I also came across a big floor gap I couldn't get across without turning into a werewolf and killing four people (also, if I didn't stop killing I would've been stuck on the other side). Was there a jump button I missed?
Also kinda feels like it needs just another mechanic to make things more interesting.
Thanks for playing our game and for the feedback! <3 There's little arrows next to the style number but they're practically invisible x.x we definitely need to fix that.
There's no jump button, that's intentional. We were going to put a skylight to ensure that players can't get stuck but we ran out of time and had to do without unfortunately.
I agree! The game in it's current state is a bit lacking.
What was the intended route to jump across that gap without having to kill people? Just curious. Overall, nice work though!
The intended path didn't make it into the game in time ^^" We were going to have slabs of meat that you could jump to as a werewolf. As a human you would be able to reposition them.
Awesome, another werewolf game! We took a tower-defense meets farm-sim approach to ours and it's really cool to see a similar concept but in a stealth game.
I really liked that you had to use your wolf form to get some ingrediants. I think that the games biggest issue is that its a bit stop-and-starty? It would have been cool to see some more active elements, like objects you could move around to block moonlight.
I love the music by the way! Overall very nice work.
Thank you! I'll check out yours later this evening!
I agree, currently you can just wait out the bloodlust which kills the action. Thank you for the suggestion! One of our current ideas is that the werewolf will howl when transforming; nearby humans will investigate the area for a while, forcing you to hide/run away.
Thanks again ^^ Our sound designer is awesome. It's a shame that so much of the sfx he did were cut due to time restraints x.x
This was a really cool submission. The atmosphere was on point, and the gamplay mechanic fit the theme well. Great job!
Thanks for playing our game <3 We're glad you enjoyed it.
Great atmosphere. I personally like the darkness of the game.
I also agree with the moonlight, it is a good mechanic but it would be nice if it was a bit more difficult to move around it. Maybe have something moving and blocking the path around the lights so you need to avoid them when moving?
Thanks for the feedback and suggestions <3 I like the idea ^^ Something to make the player have to think more about the way they move throughout the level.