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Bloodlust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #330 | 3.769 | 3.769 |
Originality | #489 | 3.821 | 3.821 |
Presentation | #564 | 3.846 | 3.846 |
Fun | #636 | 3.462 | 3.462 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a man under the curse of becoming a werewolf when in direct moonlight. If any human is in sight when in werewolf form, you lose grip of humanity and involuntarily attack.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
i was wonderin what the humans were for - til my char turned into a wolf and insta killed em ;w;
great job ! the pixel work is amazing btw o_O i cant do pixel for my life OTL
Haha, I love catching people off guard; that's my cheeky way of saying welcome to the game.
Thank you so much! <3 Pixel art is my crutch admittedly, if I did anything more I think I would've died this jam. A little cheat I use is to draw in 64x, but I use a 2px brush so it appears like it's 32x. Certain characters require more subtle movement or designs so I'll use the 1px very sparingly! Do it too much and people catch on though.
Lolol, that's pretty neat
And ooo I get ya o:
I liked that you actually had to use your beast form to get some of the ingredients. Nice work!
Thank you! Glad you enjoyed our game ^^
Great game overall, nice job 💪
Thank you! <3
One of the better werewolf games I've encountered so far. I love the balance between bloodlust and humanity, it makes things a lot more interesting. I also like how you actually have a task to complete (finding the ingredients) while trying to maintain human and under control. The only thing I would recommend is perhaps make it a tad brighter? I'm sure that was part of the aesthetic but for me personally it was a tad too dark. But other than that, great job!
Many thanks for the feedback! <3 <3 I'll forward your suggestion to the team. I'm sure we could make a setting to adjust the brightness. ^^
We also made a werewolf game if you were interested! It's farming-sim meets tower-defense.
Man! That's some awesome game we got here! I love the idea and exxecution
Much appreciated! Glad to hear you enjoyed our little game.
This game is very cool! i love the graphics and the music, i'd love to see it become a bigger project!
Aww, thank you! It's quite possible we'll make a post-jam version. We might even put the game onto steam if things go well.
Nice idea and quite well executed! I agreed with some of the comments here that the moonlight kind of weak right now, but it's enough to get the idea delivered.
Thanks for playing our game and thanks for the feedback ^^
Great game! Audio, music and graphics were on point for it.
The moonlight could be more of a threat (moving? flashing?) because as it is now, i mostly just walked past it, but the puzzle to get one of the ingredients was pretty clever, and definitely some design space i would like to see explored more!
Overall great jam game with a good concept, and cool to see a game made by a larger group!
Thank you for the kindwords and the feedback! My team is considering making a cleaner, more complete post-jam version. (Assuming we do) I will definitely see to it that the moonlight is more dangerous. <3 We did some last minute tweaking which unfortunately made the moonlight quite trivial.
One of the ideas we're keen on is howling upon transformation, attracting nearby humans to investigate.
I see I'm not the only one who went for a game about a werewolf losing control ;)
Though, I feel like yours is quite a bit more well-executed than mine
Aww, thanks <3 I beg to differ however; your game is really cool! I think the puzzles in your game are a lot more interesting.
This is a lot of fun! The puzzle to get the last ingredient was clever, too! The spritework was cute, the music set the tone perfect, all in all a real well put together wolf 'em up! Give it a little more polish, more levels, and a story and this could totally be a full-fledged game.
Thanks for the suggestion ^^ We're glad you enjoyed it! I'd love to work more on the game, I'll have to see if the others are down.
Nice little game- I managed to free myself of the bloodlust (after mauling many of my friends). I like the artstyle and music a lot, well done.
Much appreciated <3 It makes us all really happy to hear that people enjoy our game.
Really cool idea, and loved the music.
Thank you! Happy to hear you enjoyed our game.
Great game. Love the twist ending!
Thank you!
Cool concept and the graphics, music, and gameplay are great
Cool concept and the graphics, music, and gameplay are great
Thank you for the feedback! <3
This game is great!! The art is great, the gameplay feels good and the music is really good too! The wolf form being necessary at the end was a really smart way to get the player to experience the whole game! Well done :D
PS: I also made my game in Godot, feel free to check it out if you'd like :))
Thank you!! Glad you enjoyed our game <3 I'll check out your game later tonight ^^ It was my first time using godot but I didn't touch too much of the programming. I stuck to art and level design. It seems like a really cool engine!
I like the idea a lot! The presentation is also great. I think it could be a little more clear, when the player is in the moon light and when not - sometimes it seems to be a little unexpected.
I got a little stuck at one item. I think it's a great idea having to be in wolf form for certain abilities, but having to kill humans works against the goal of not killing humans. Also visual-wise it isn't clear, that there's a gap in this room. Because of the dark walls the telling is a little off.
But as I said, overall I really like your game.
Thank you for the feedback! It's much appreciated.
I agree completely with the having to kill humans for the puzzle feeling odd. We originally were going to have slabs of meat that the player could drag around while in human form. They would act as a target to lunge to but without decreasing the player's humanity. Alas, we ran out of time x.x We also wanted to have mirrors that could deflect the moonlight to a different area.
I also agree that the light is quite misleading. We used ray casting iirc? But it's a little buggy with the walls.
nice game the dashing is unaspected but fan
Thanks ^^ Glad you liked it!
It's a basic idea, but the execution is nice, sprites, music, etc. I liked the "twist ending."
Thank you! The feedback is much appreciated <3
I'm biased as I helped in the creation of Bloodlust, however.. I'd like to think our concept is interesting. The aesthetic is charming. The level design is a bit rough but is enough to get the idea across.