My comment mirrors the previous one.
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boomcrunk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #140 | 4.289 | 4.289 |
Overall | #780 | 3.464 | 3.464 |
Fun | #954 | 3.268 | 3.268 |
Originality | #2195 | 3.031 | 3.031 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a match3 game that adds mechanics that slowly make it more and more Out of Control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I absolutely adore this audio. Both the music and the SFX. They work together to add a really unique feel to the game. The animations are really slick too.
My only real problem with this game is that once all the yellow things are on the screen, you don't need to use like any strategy to get them together.
i enjoyed the unique way of ending levels for this genre, especially as it allows people to chase high scores if they really want to. I'm not sure if the 'out of control' mechanics particularly made me feel out of control, but with that being said, i loved the chill vibe of the game - the super minimalist graphics, layers of polish and delayed reverb-soaked guitar really help it to stand out amongst most other games trying to attain a more frantic feeling. will definitely be revisiting :)
Super awesome, Love the amount of polish and love gone into this, it has a lot of juice and the simple game loop was nice.
Surprising amount of depth for a match 3 puzzler. Starts a bit slow but picks up quick with interesting twists that I've never seen done in a game like this before. Super polished and feels great to play as well. Good entry!
It was a bit boring the first few levels due to being able to just move the gold blocks over to where they had to be and I was about to give us when the rotating blocks appeared. This changed things quite a bit and it became alot more interesting to play.
I think this could be improved by adding the special rotating blocks and other similar features earlier in the game, probably after the first level as that allows people to get the basics of the controls without repeating another 2-3 levels before the main theme kicks in.
In short the start feels a bit slow, but once you get to the special blocks levels it becomes more challenging and interesting.
I found the graphics good, surprisingly. had fun playing it. one thing that disturbed me was that some piece are already matched but it didnt matter as I kept playing
Nice aesthetics achieved with the help of music, VFX and post-processing! Liked the idea of rotating field that sometimes is out of your conrols. For some reason you decided to break one of the rules of the match 3 genre and now a player can match 3 golden elements just by sliding them together right away after all three appear on the screen. It is no longer requered to match 3 identical elements in a row to have some of other elements change position. I would love if you continued the development and found a way to release a new instalement in the artistic match 3 genre (check out Kenso for inpiration on iOS).
Clean ui, nice and minimalist game.
I think the main issue for me is that there was no punishment for moving a piece without actually matching anything. So you could just move the golden pieces into place if you wanted to finish the level.
I think it would have felt better if the shapes automatically deleted when they formed a line of 3+ rather than sitting there until acted up on by the player (This would probably require adjusting the spawning/generation so it doesn't just give you a bunch of points immediately)
The rotating mechanic was pretty cool :)
I liked the nice sound that plays when you make a match, but it didnt feel really fun, there where pieces that where already matched, but they didnt disapear. and there was no combos or anything when pieces get into place after falling, which is a great part of why match 3 games are fun, also it was really easy to optimize the fun out of the game, you could just move the pieces to be where you wanted to be, there was no need to actually make matches
This is a nice looking game. It's super polished, with nice aesthetic. I love the animations everywhere. The music is nice and calming, and it suits a puzzle like this. The different functions tied to different tiles was cool.
I felt like I was brute-forcing every level. I saw that there were points, but I didn't see their purpose, since the goal was to align the 3 golden tiles, so I rushed to get those 3 tiles together.
All in all, this was well done.
Pretty nice, good music too. Having the stage rotate was a nice idea classic puzzle games could add to their arsenal!
Super chill! Really love the subtle animations on things and the feel/vibe is VERY polished. Also VERY c h i l l
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