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Tower Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #149 | 3.909 | 3.909 |
Overall | #350 | 3.750 | 3.750 |
Presentation | #355 | 4.045 | 4.045 |
Originality | #1932 | 3.136 | 3.136 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The randomness of cards, the unpredictability of physics are both out of the player's control, forcing them into some creative tower building.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This was a really nice twist on the classic Tetris formula. I liked the use of the cards to give the player complete control (instead of the rng of normal Tetris). Overall a really cool submission.
Okay, this was great. You were 100% responsible for things that went completely out of control. A slightly more polished interface and thing up some more interesting starting platforms to let you create levels or a create 2 player mode and you have a releaseable game. insanely impressive for a 48 hour build.
I really enjoy this game. Please if you want do continue it. I would love a Slay the Spire like card game. I honestly don't know many things I would add to make it more interesting off the top of my head. But Please add them when you think of them. Big fan!
This was already said but it also reminds me of Tricky Towers, just with a little bit more choice with the cards. Was a bit punishing to immediately lose after one of my pieces on the bottom spazzed out and made the entire tower fall but it was a fun game!
Damn, this is a lovely little twist on the whole tetris concept. It reminds me of tricky towers, on steam, which is a bit similar, but your deck/card setup is very unique. The one thing that I'm really missing is some sort of snapping. I know the non-snapping is part of the difficulty of the game, but hear me out: I'd encourage snapping, in combination with a screen that's endlessly scrolling upwards, automatically, and you have to keep up or you'll lose. This way, you have to choose blocks from your deck quickly, but you won't be frustrated because a block you thought would fit, barely doesn't. By the way, I adore the polish on the little deck and placement animations, it feels so good! Get some good sound going and you're golden. Good job on this entry, hope you continue working on this :)
Really nice game, it looks chill, and has a pretty relaxing music. But once the tower starts getting high... oh man, it needs really high accuracy to not throw the game. Absolutely loved it!
That game is awesome, nice job. I could play it for hours while commuting, please realease it for mobile!
I just missed a restart button, sometimes I would mess up and had to end the game by throwing the blocks.
My fav tetris in this jam xD!!!
Almost!! Only got 265 :(
This is really polished. I love the snappiness of picking up a card and hovering it over the drop field, then back out, back in, etc...
Really well executed! Great work!
Great work ! The physic is perfect and the choice of 5 cards to play the right way is very clever. I enjoyed this game and I think you did a great job. The only flaw is the way the score is counted, I would have loved to have a more sophisticated one in order to try to beat my best score in a strategic way. But congratulation for your idea and the execution of it. I'm proud of my 605m high tower ;)
Score was a last minute addition to round out the game as the deadline approached! My original (and perhaps unrealistic) idea was more rogue-like of a bigger health pool, with opportunities to heal, trade cards out of your deck, and reach some kind of "end game"! Fun Fact: Your final score is just the Y value of the camera times 20 at the moment you died!
Thanks for the feedback! :D
Awesome game! Really liked it :). It was a wise decision to not include any time constraints! It's a nice and refreshing experience after all the fast-paced entries. It also looks very nice and clean and I like the background music too. Very well done!
PS: Please go under "Edit game" and check that the build is for Windows! Otherwise it can't be played through the itch.io app.
a really good an polished game. I like the chill music
What a great idea with equally-great execution. It's a simple concept, but the challenge introduced from having randomized cards adds a lot. Really love the music too. Great job all around!
High polish with simple, clever design. It always makes you think you can do better, even when your perfectly placed block tower falls apart. I anticipate revisiting this long after the jam is over
At first, I honestly wasn't expecting much out of this game, after having played many similar "tower building" games in the past.
However, the simple innovation of having a hand of cards to play changes how you play the game in a very interesting way. Each hand feels like its own little challenge, and playing the last card always feels super satisfying.
The artwork and music is also exceptional.
If this game were to be explored a bit further, perhaps with just a few more deckbuilding mechanics (or at least some cards that do more than place blocks), I think it could be really awesome. It's also the perfect candidate for mobile :P
My highscore: 443
Deck builder mechanics were the plan from the start! But alas the game jam time constraints didn't allow me to get quite there. Definitely something I want to explore if I ever spin this jam game into a side project :D
A split screen for 2 players fight would be awesome.
Great concept, outstanding execution. I played a similar game and this definitely feels more polished. The card choice give much more fun and fairness too.
This is really cool. I like the strategy of which card to use. It feels like a mini puzzle to solve during each new hand. I managed to get a 407M tall tower. Haven't beat that record yet but I am trying. This would be fun as a mobile game and it looks so polished already.
Unfortunately, the screen size is fixed, meaning I can't play it since the cards are off screen
Wow that is a bummer! I guess the screen size was... out of control?
In all seriousness, I wish I could just upload a new version with window sizing toggled but even minor fixes like that are blocked while voting is in progress! :O