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Restless Wing Syndrome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Fun | #1 | 4.549 | 4.549 |
Overall | #2 | 4.507 | 4.507 |
Presentation | #12 | 4.618 | 4.618 |
Originality | #91 | 4.229 | 4.229 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Jumping is on a timer, meaning the player loses control of when to jump, and instead must focus on being in the right place when the jump happens.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really nice work. Both game play and art look really well-polished.
Level design really bring out the fun of the mechanic.
Timer sound is good, I don't even have to look at the timer.
Nice job! The graphics were really crisp and I enjoyed the flapping gameplay. Well done! :D
The levels were amazing to play through and figuring out which way you're supposed to go through each level felt like it was just the right difficulty. For one of the levels I got a bit more stuck than others and was thinking it might be nice to take a look at the map and try to puzzle it out without. The music was a bop and the visual were very impressive too!
This game has very cool graphics and sounds.
And I like the mechanics that are introduced over time, they make sense with this sort of base mechanic.
I did find some of the levels pretty tough and the timing a bit hard to get right sometimes.
But it was overall a pleasent experience.
Wow great idea, and really well done !
Great work! Really well-polished and has a fun mechanic. Your level design makes this work really well. Reminds me of another submission I played called CockaTune. Fun idea - good job!
This is brilliant you are completely out of control but are able to plan and work with it. Really like the way the levels flowed and the graphichs/environment work perfectly. Not much to add to this game other than levels to have it fully releaseable :)
Impressive amount of work for a solo developer. I really dig your game, had a lot of fun with it. I really don't have any big criticism, everything is well implemented and yeah. Great job man :)
You were alone, made all art and sound during the jam and created dozens of levels introducing new mechanics all the way AND it worked without any bugs or glitches - you must be a god.
Presentation and gameplay were all super neat, I feel like the only real issue I had was with the levels where you had to complete routes that involved things you couldn't see properly before having to execute your run, it lead to many situations in the 16 + levels where I just stood still and couldn't figure out what to do until I made a leap of faith.
But overall, wonderful game! I'm happy to see other games with some actual challenge to them!
A really very fun game with innovative jumping behavior. It's really fun and the music effects and graphics are really fitting. Good work!
What a wonderful game! I was a bit worried it was too simple, but when the new concepts started to get introduces, I got a massive smile on my face! I was sad there were no more levels!
Well done overall. There was great feedback for every jump, and a degree of polish in everything. let it be art or music.I loved the countdown timer for the jump. It made things a lot more strategic and satisfying. I don't really have many qualms, the level design was great and the pixel art was awesome. This is a very good game. :)
Amazing presentation! Some levels are a bit too hard for me, but it just feels so polished. One of the best I've played so far!
love the game, especially the sounds. It added a cool rhythm to the game, it makes you feel good!
love the idea and graphics!
I love a puzzle platformer, and this game does a lot with a simple conceit (you jump every x seconds), using it as both a positive and negative constraint and changing up the tempo to keep levels fresh. The pixel style helped with the precision platforming, and looks great to boot. Wonderful work!
Incredible presentation, and although I've seen this mechanic a couple times today, it's extremely well executed. That could be made into a commercial game!
What a cool concept, reminds me of games like SMB, has great potential to be something outside of a jam game like a mobile title or cheap steam title. awesome work!
Awesome game, loved how the mechanic worked with the glide! The music was super loud though, glad you had a mute button :3 But anyhow! Good job!