Really like all the art and animation! Agree with others about the movement, tweak that a little and I bet this'll be really great!
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Succumb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #31 | 4.522 | 4.522 |
Overall | #1492 | 3.130 | 3.130 |
Originality | #2500 | 2.913 | 2.913 |
Fun | #3444 | 2.304 | 2.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As sanity decreases you'll intermittently lose input on controls.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Despite the nice atmosphere, art, and story, the controls made me loose my sanity. When I jumped, I couldn't go left or right properly, so I ended up falling off of the platforms I tried to jump to more often than not. While this did produce an 'out of control' feeling, I don't think that that was what you were going for. I just wish I could play this game better.
Liked the atmosphere, would love to see more of the story, and what happens to the character.
The injections were almost too common, I played through the whole thing being almost full on the injection vials, I get it was the first level and such but I never once experienced the "Out of control" element on my first run because I was just full up on Sanity the whole time.
Beyond that the jump I think was fine, but the left and right controls were a bit unresponsive, like ice physics all the time which made platforming feel harder than it probably should have.
Overall good job!
The art is beautiful and well polished but like the others one say, the jum is hard to control. I know how hard it is to create a good 2D platformer, so good job nonetheless :)
And the dialogue at the start really get me into it, I was sad to not see a conclusion at the end ! Looking forward to it ;)
Movement with start acceleration always is really weird and makes for unfun gameplay. It also doesn't help that you often get stuck randomly while walking.
Game looks fantastic tho and if you tweek the movement code and fix some collisions it would probably also play as well as it looks.
Looking forward to playing your other works.
Great art! Really like the presentation. Would add to the comments about the jump. :(
Super cool graphics, the main character looks really good
Other people have already commented about the controls so I only have one suggestion: Stop the player upon hitting a platform. The player retains horizontal velocity after hitting something midair which means you can hit a platform horizontally after jumping, fall beneath it and immediately start moving left without pressing any input.
The sanity mechanic fits but is more of a hindrance as stated by others.
It's a shame since the other parts(Visuals especially) are just so good.
I've made a platformer with custom-physics before so I understand how difficult they can actually be so I totally get why the controls are rough.
Here's a few things that I noticed that would really help the game (you might already know this too):
1. Your character's jump is so high and so far for the tiny platforms. The platforms should be slightly larger and spaced out more to accommodate this.
2. Your character's acceleration is instant which is really difficult to get a handle on. They move so fast and they get to moving so fast so quick.
3. Your character will sometimes get stuck running in place when you switch directions too fast after landing.
4. The character's speed in air is way too slow, there's barely any control over it. This makes it feel like the character is "slipping" off of platforms because the speed on the ground vastly outdistances the speed in air.
As for the Sanity mechanic, I wasn't really a fan of it. It's an interesting concept and I totally get how you got there, but it's just frustrating in practice. All you're doing is punishing the player unnecessarily. It adheres to theme, but I feel the point of the theme is to find fun mechanics that are interesting by taking away control rather than just taking away control to make the game less fun to play.
I still had a good time and I think it's great that you managed to do so much in such a short time.
Your visuals are incredible and you put in so much effort in so many areas that weren't necessary. I can really see your passion for games.
Congratz on making a game for the jam!
Enjoyed the game and has an interesting take on a sanity mechanic. I would suggest adjusting the jumping movement to be tighter and have more generous platforms to make the feel a bit better. Difficulty could come more come from loss of control and managing your sanity. -Zane
Amazing presentation. I've seen it mentioned that the controls are a little rough, but I still enjoyed it. Good job.
Interesting concept, and love the art style. Very nice!
I had to play using a Gamepad, mainly because the key press didn't feel responsive enough for platforming.
The vertical corner collisions could also be a tad more forgiving. I had at times felt like I landed square, only to have her slide of the corner and fall. Not sure if that is by design based on her state, but it was a little frustrating. I hope that's helpful!
Either way, some solid platforming sections.
Great work! Would love to see more. : )
Huge fan of the art style! and I love your interpretation of the theme! great work!
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