One of my favorites so far! The theme is really fun and interesting. Great work!
Submitted:
Criteria | Rank | Score* | Raw Score |
Fun | #1327 | 3.093 | 3.093 |
Overall | #1894 | 2.977 | 2.977 |
Originality | #2090 | 3.070 | 3.070 |
Presentation | #2155 | 2.977 | 2.977 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game is in the control of the gods whose behaviour is unpredictable.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
One of my favorites so far! The theme is really fun and interesting. Great work!
Submitted:
This is a really fun concept, love the idea of your success being decided based on how entertaining you are, I hope you take that concept further!
I loved how badly drawn the gods were! also deducting points for not icluding our true god Lord Gaben. I also don't think it' possible to die unless enemies spawn on you or god of life randomly decides to do taketh my hearts. Good game other than that!
I liked the event system and the player kit is fair and balanced, maybe the events taking your HP are a little unfair. Overall solid game!
The fact that what is the effect of each god in't really clear, plus the fact that you can only hit in 4 direction (btw, why there's this limitation in the first place???) makes hitting people more hard than it already is, and hitting is hard in general (most of the time when i hit with the enemy with the sword, both me and the enemy we will get hit), makes for an inconsistent (not really much "OOC", just inconsistent) and overall less fun experience... Don't get me wrong, i really enjoyed the game, it was a lot of fun, but y'know... It could be better...
The game is fairly fun to play, and the difficulty was right for me (a bit on the hard side but not too hard). I liked how enemies popped up behind a wall before spawning, nice touch!
I believe the "random stuff happens to you" idea was kinda common for the jam, but I like how it's supplemented by funny dialogs. Although I feel a bit more game juice would be nice (like screen shake, more pronounced SFX, maybe some particles, fight music). Also, I think the sword is too weak as I used the shooting thing most of the time. Maybe making enemies weaker to the specific kind of weapons could help, or just making swords a bit stronger, not sure.
Overall, good job!
I love the idea, it reminds me of Hades by Supergiant, where every god has their own mechanics you can identify them by! I think it needs to be clearer what each effect does though, I have not felt a difference for most of the time.
Also a thing to think about: Why would I use my sword if the sling is better in any way? Think about the decision the player has to make to choose which weapon to use and how to make that choice interesting!
Thank for playing!
The main advantage of the sword is that you can hit multiple enemies with a single swing. So you need to use it later on otherwise you will get outrunned. I would say that slingshot is way easier to use therefore it seems really OP. However, I agree with a slingshot nerf and/or sword buff.
So I really like the concept and I love how it would fit into the theme. I had a hard time telling what the gods whims were actually doing to the fight (other than once someone specifically added a chicken and once undead). I would clarify those statements a bit. The sword slash definitely needs to be more visible and I would give it an arc, I need a reason to use that outside of just spamming shots and running away. I can definitely see a fully fleshed out fun game here, and I am excited to see where you go with it.
The visuals look okay but could be more punchy. I think it's a great idea, the Waves of monsters and each time a judge places a different condition; but it was executed poorly in the game play and choice of music. Fighting a horde of monsters shouldn't feel like watching a youtube kids video
Interesting idea, I think it has potential if you fleshed out the gods a bit more. The gamefeel could do some work, specifically hit impacts and the sword swing need a lot more juice.
Nice, top-down brawlers is my weakness! hahah, I loved the Gods idea who can change things as they want. This creates nice possibilities, such as:
- God of time: only does events related to time (slow down, speed up, etc)
- God of thunder: casts lightning bolts on the scenario
etc
As a feedback, I would make the sword slash faster and bigger.
Good job!
Found a bug where the sound keeps playing when the event pops up. Else, fun game!
Cool game! If you continue working on it, I think giving the player a little more feedback, like when an attack hits or upping the impact of the effects of some of the gods, would go a long way!
Thanks for the feedback. We were testing the events without the UI (no game pauses) and it felt good and then we didn't have enough time to balance it properly with the UI. So in the improved version we want to drop the UI for the events and replace it by voiced dialogues between the gods so there is no interruption. Currently, are the events chosen randomly so we need to improve that as well so the events don't repeat very often and differ more.
Really unique take on the theme and the game was pretty fun. This might sound too critical but I'm going to give you a lot of feedback so you can really improve the game next time! First, the combat felt quite strange since the player only had 4 directions to attack in and the sword animation was almost unnoticeable. The sword animation should have definitely been a swing rather than a poke which looked strange and was not satisfying at all which made combat quite bland. I did like the ranged attack a lot more since it had a nice sound effect and animation but it could also do with quite a lot more polish. There also should have also been some kind of particle effect or animation for when you hit an enemy rather making them just disappear, everything you do in combat should give at least some kind of visual feedback. Another area for improvement is the pixel art. I think that the shapes themselves are usually fine but the lack of shading makes the game seem very flat and unrealistic which means that the player has a harder time immersing themselves in the world. A lot of the pixel art is really good, such as the masked God, and the poses are really natural, but the faces need a lot of work to look more realistic. Also make sure you change the filter settings to point(no filter) on all the images since some of the pixel art was a bit blurry. I think the game does have a lot of potential, the highlight of it was definitely the God's comments which were very funny and your own original idea, although I would have liked some more interaction with the Gods, possibly pleasing them to get buffs or angering them and then facing their attacks. Overall I did enjoy the game and although it was not very polished, I think if you do these improvements it could be a huge success, good job!
Thanks for the feedback. And it's definitely not too critical because it's very constructive and it well help us improve so thank you again for that. We definitely want to polish the games in terms of art, animation and sound effects. I believe there were some particles when the enemies died but maybe there was some bug or they weren't that much noticeable. I believe everything was painted in 16x16 so thats probably the reason it lacks details. I'm glad you like the quotes by the gods. We were thinking about the option that you could make the gods angry or on the other hand happy but we decided for the events to be random so it's more out of control. But we will probably change that in the after jam version. We would also like to replace the text descriptions of the events by voiced dialogues between the gods and animations of the gods so it's more interactive and the game is not stopped so often.
The concept is good but the concept is hard and a little stressful, beacause ennemies are fast, have a long and circular range when the player has a little and four-directions-range. I made all the game with the slingshot… Also, we don’t really see the differences between all hazards, more variety will be welcome. The game has a lot of potential, good luck !
I think the idea of Gods affecting the arena is an idea with potential. I think what the game needs most right now is variety. A very long time can pass in the game without new elements being introduced or something to shake up the gameplay from being "kite enemies around until you kill them".
Good luck with further development!
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