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A jam submission

SongbirdView game page

Fight robots as a saxophone playing bird with anger issues
Submitted by Trisol, Latona (@Latona237) — 29 minutes, 17 seconds before the deadline
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Songbird's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#324.3764.376
Overall#984.0404.040
Presentation#1184.3124.312
Fun#3463.6883.688

Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In our game taking damage gives rage. Maxing out rage makes you lose control of your saxophone in favor of a melee frenzy which will in turn make you lose access to a musical note for a short period of time.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 19 to 1 of 99 · Previous page · First page
Submitted(+2)

Wow the game looks amazing! the idea is really cool also :D well done on the game :D :D

Submitted(+2)

Really fun to play through! Especially being able to pull of a healing spell during clutch moments. I especially liked the Key Songs being different for each level to prevent rushing through, and how the ending level themes built off of the notes you had to play, Losing a note after going into rage felt like it mattered, and I enjoyed being able to prep spells to an extent by playing most of the notes and playing the final one right when you need it. In terms of issues, the movement sometimes tripped me up because when you turn to face the enemies it makes me think the character will move in the direction they're facing instead of isometrically. Also the colliders for the ending zones were a bit tricky and it was possible to have the spell buttons selected so pressing enter wouldn't work.

Submitted(+2)

Really fun to play through! Especially being able to pull of a healing spell during clutch moments. I especially liked the Key Songs being different for each level to prevent rushing through, and how the ending level themes built off of the notes you had to play, Losing a note after going into rage felt like it mattered, and I enjoyed being able to prep spells to an extent by playing most of the notes and playing the final one right when you need it. In terms of issues, the movement sometimes tripped me up because when you turn to face the enemies it makes me think the character will move in the direction they're facing instead of isometrically. Also the colliders for the ending zones were a bit tricky and it was possible to have the spell buttons selected so pressing enter wouldn't work.

Submitted(+2)

Loved this game! Don't have a numpad so it was a struggle, but regardless i would love to see more of this/a more polished version of this

Submitted(+2)

Love this idea, brings back memories of Ocarina of Time, but I like how it has been adjusted to this concept. Music is really nice in the background as well. 

Developer

Thank you! Yeah, the music mechanic was based around Ocarina of Time's Ocarina, so I figured I'd make some small references to the melodies there :)

Submitted(+2)

Takes practice to memorize the spells (not using numpad at the start was a mistake), its a lot of fun!

Submitted(+2)

Music based attacks, Super fun mechanic,

Great game

Submitted(+2)

Outstanding game! I really enjoyed it!

Submitted(+2)

An interesting concept with nice music and visuals! Died a bunch of times but it was great when I nailed the spells xD

Submitted(+3)

Interesting games turn me into mr.nitpicker. Here's my thoughts:

1.  Low-poly artstyle + color pallete is really cute

2.  I like the idea of a ranged phase and a melee berserker phase. The "Caw' SFX is hilarious. However, playing well means I never go into rage mode. Perhaps make rage rise automatically overtime to make rage something you plan for rather than something that happens.

3. The idea of collecting music sheets is to unlock spells is nice and so is using spells to unlock door. The spell swap mechanic should not involve clicking on the button. 

4. You get to see what notes to play for a given spell after selecting it. It works but needs some getting used to. Monster Hunter World has a nice note visualization mechanic. Look into how it's war horn works.

5. Better auto aim + aiming reticle is needed.

6. It's better to stick to the fireball spell as it's very fast to type and hard to mess up. The other spells need more reasons to use them.

7. New Sound VFX particles in the title screen don't show up until the old one has faded away.

Overall, very unique game with unique visual flair. Do expand on this jam entry later on.

Developer

Thank you so much for the detailed feedback! I like the idea of making the rage rise over time as that would def guarantee it happening more. In terms of selecting different music sheets I guess maybe using arrow keys to cycle between them would be best? I'll need to play around with that. The main reason to use lightning over fire is that lightning does AOE so if you have multiple bois at once at a further distance it's easier to dispatch them using that but making them more distinct would def be something I should do. I'll probably try to expand this more and I'll for sure use your suggestions!

Submitted(+2)

Even just using Q + E to be able to flip through them would be a big improvement. Also, perhaps if certain enemies are weak/can only be defeated with certain songs? Might help to switch up the songs a bit better.

Submitted(+2)

I love the art and the main mechanic of playing songs to do attacks reminds me of ocarina of time, all in all, Great Game!

(+2)

I like the color scheme of the game. The particles were really good. Having the option to switch between the sheet music with WASD was pretty useful. The controls were hard to get used to at first. I feel like having mana to summon spells could have made the game harder because I could just spam the spells. Overall it was a pretty good game, I loved the music mechanic, and I had fun playing.

Submitted(+2)

Nice models in this one! I also really like inputing spells with the number. One thing I noticed is that when I used the numbers above the WASD keys instead of the number, it produced a gnarly sound like some sound files were clashing or something. I also wish the movement of the player character was a little smoother- maybe it was just the angles, but I was getting snagged on walls. Still- nice job, I really like the PS1 style graphics.

Submitted(+2)

Cool idea with the music-based attacks. I laughed a lot at how over the top the melee frenzy is lol. Liked the Ocarina of Time reference too.

Submitted(+2)

I really liked this game. Only issue is the controls that I find wonky, but I love the magic music mechanic.

Developer(+1)

For anyone who has an issue with continuing between levels: I made a dumb mistake in allowing the player to keep moving after they reach a door, if you keep pressing enter and aren't loading into a new level, it's because you are too far from the door location, go back inside the door and press enter and it should work!

Submitted(+1)

Really cool game, remindes me of ocarina of time, but there were 2 problems, first movement felt pretty weird, this game would better work in top down, or 3rd person style, second, in how to play number keys are called numpad, which was confusing, and also when i hold a num key the sound would play constantly making really weird/glitchy noise, but overall cool entry

(+2)

Fantastic visuals and great sound design!

Submitted(+2)

Really like the color pallet /art direction! Super solid visuals.

Developer

Thank you!!!

Viewing comments 19 to 1 of 99 · Previous page · First page